--- deliantra/server/include/define.h 2007/01/06 14:42:30 1.36 +++ deliantra/server/include/define.h 2007/01/07 23:10:43 1.37 @@ -582,8 +582,6 @@ #define FLAG_NEUTRAL 100 /* monster is from type neutral */ #define FLAG_NO_ATTACK 101 /* monster don't attack */ #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ - -//TODO schmorp: removed in rewrite, not yet readded #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by * load_original_map() */ #define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on @@ -595,8 +593,9 @@ #define FLAG_CONTENT_ON_GEN 108 #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ #define FLAG_IS_BUILDABLE 110 /* Can build on item */ +#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ -#define NUM_FLAGS 111 /* Should always be equal to the last +#define NUM_FLAGS 112 /* Should always be equal to the last * defined flag + 1. If you change this, * make sure you update the flag_links * in common/loader.l