--- deliantra/server/include/define.h 2016/11/16 23:42:00 1.142 +++ deliantra/server/include/define.h 2017/01/29 02:47:04 1.143 @@ -163,7 +163,7 @@ #define FIREWALL 62 #define ANVIL 63 #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ -#define MOOD_FLOOR 65 /* +#define MOOD_FLOOR 65 /* * values of last_sp set how to change: * 0 = furious, all monsters become aggressive * 1 = angry, all but friendly become aggressive @@ -248,7 +248,7 @@ /* These are the items that currently can change digestion, regeneration, * spell point recovery and mana point recovery. Seems sort of an arbitary - * list, but other items store other info into stats array. + * list, but other items store other info into stats array. * As a special exception, bows use stats.sp for their own purposes. */ static const struct digest_types : typeset @@ -357,8 +357,8 @@ /* Instead of using arbitrary constants for indexing the * freearr, add these values. <= SIZEOFFREE1 will get you - * within 1 space. <= SIZEOFFREE2 wll get you withing - * 2 spaces, and the entire array (< SIZEOFFREE) is + * within 1 space. <= SIZEOFFREE2 wll get you withing + * 2 spaces, and the entire array (< SIZEOFFREE) is * three spaces */ #define SIZEOFFREE0 0 @@ -369,7 +369,7 @@ #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ -/* +/* * If any FLAG's are added or changed, make sure the flag_names structure in * common/loader.C is updated. */ @@ -492,7 +492,7 @@ #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ #define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */ -#define FLAG_CONTENT_ON_GEN 108 +#define FLAG_CONTENT_ON_GEN 108 #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ #define FLAG_IS_BUILDABLE 110 /* Can build on item */ #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */