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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.84 by root, Wed Aug 27 03:41:24 2008 UTC vs.
Revision 1.87 by root, Fri Sep 19 01:39:45 2008 UTC

522 522
523#define FLAG_NO_STEAL 96 /* Item can't be stolen */ 523#define FLAG_NO_STEAL 96 /* Item can't be stolen */
524#define FLAG_ONE_HIT 97 /* Monster can only hit once before going 524#define FLAG_ONE_HIT 97 /* Monster can only hit once before going
525 * away (replaces ghosthit) 525 * away (replaces ghosthit)
526 */ 526 */
527#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to 527#define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging
528 * detect cases were the server is trying
529 * to send an upditem when we have not
530 * actually sent the item.
531 */
532 528
533#define FLAG_BERSERK 99 /* monster will attack closest living 529#define FLAG_BERSERK 99 /* monster will attack closest living
534 object */ 530 object */
535#define FLAG_NEUTRAL 100 /* monster is from type neutral */ 531#define FLAG_NEUTRAL 100 /* monster is from type neutral */
536#define FLAG_NO_ATTACK 101 /* monster doesn't attack */ 532#define FLAG_NO_ATTACK 101 /* monster doesn't attack */
904#define NDI_CLIENT_MASK 0xff // what the client is allowed to see 900#define NDI_CLIENT_MASK 0xff // what the client is allowed to see
905 901
906#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ 902#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
907#define NDI_ALL 0x2000 /* Inform all players of this message */ 903#define NDI_ALL 0x2000 /* Inform all players of this message */
908#define NDI_DEF 0x4000 // ignore colour for channel protocol 904#define NDI_DEF 0x4000 // ignore colour for channel protocol
905#define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim
909 906
910#endif /* DEFINE_H */ 907#endif /* DEFINE_H */
911 908

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