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522 | |
522 | |
523 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
523 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
524 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
524 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
525 | * away (replaces ghosthit) |
525 | * away (replaces ghosthit) |
526 | */ |
526 | */ |
527 | #define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to |
527 | #define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging |
528 | * detect cases were the server is trying |
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529 | * to send an upditem when we have not |
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530 | * actually sent the item. |
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531 | */ |
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532 | |
528 | |
533 | #define FLAG_BERSERK 99 /* monster will attack closest living |
529 | #define FLAG_BERSERK 99 /* monster will attack closest living |
534 | object */ |
530 | object */ |
535 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
531 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
536 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
532 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
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904 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
900 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
905 | |
901 | |
906 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
902 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
907 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
903 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
908 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
904 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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905 | #define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim |
909 | |
906 | |
910 | #endif /* DEFINE_H */ |
907 | #endif /* DEFINE_H */ |
911 | |
908 | |