--- deliantra/server/include/define.h 2006/02/03 07:12:48 1.1 +++ deliantra/server/include/define.h 2006/02/22 18:53:48 1.3 @@ -87,8 +87,8 @@ #define MAX_STAT 30 /* The maximum legal value of any stat */ #define MIN_STAT 1 /* The minimum legal value of any stat */ -#define MAX_BUF 256 /* Used for all kinds of things */ -#define VERY_BIG_BUF 1024 +#define MAX_BUF 1024 /* Used for all kinds of things */ +#define VERY_BIG_BUF 2048 #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ @@ -120,7 +120,7 @@ /* type 0 will be undefined and shows a non valid type information */ #define PLAYER 1 -/*#define BULLET 2 */ +#define TRANSPORT 2 /* see doc/Developers/objects */ #define ROD 3 #define TREASURE 4 #define POTION 5 @@ -629,7 +629,8 @@ #define MOVE_FLY_HIGH 0x4 /* High flying object */ #define MOVE_FLYING 0x6 /* Combo of fly_low and fly_high */ #define MOVE_SWIM 0x8 /* Swimming object */ -#define MOVE_ALL 0xf /* Mask of all movement types */ +#define MOVE_BOAT 0x10 /* Boats/sailing */ +#define MOVE_ALL 0x1f /* Mask of all movement types */ /* the normal assumption is that objects are walking/flying. * So often we don't want to block movement, but still don't want