1 | /* |
1 | /* |
2 | * static char *rcsid_define_h = |
2 | * static char *rcsid_define_h = |
3 | * "$Id: define.h,v 1.8 2006/08/29 08:01:36 root Exp $"; |
3 | * "$Id: define.h,v 1.9 2006/09/11 12:08:01 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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301 | |
301 | |
302 | /* Subtypes for MATERIAL */ |
302 | /* Subtypes for MATERIAL */ |
303 | #define ST_MAT_FLOOR 1 /* Floor */ |
303 | #define ST_MAT_FLOOR 1 /* Floor */ |
304 | #define ST_MAT_WALL 2 /* Wall */ |
304 | #define ST_MAT_WALL 2 /* Wall */ |
305 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
305 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
306 | |
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307 | /* Subtypes for QUEST */ |
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308 | #define QUEST_IN_PROGRESS 1 |
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309 | #define QUEST_DONE_QUEST 2 |
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310 | #define QUEST_DONE_TASK 3 |
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311 | #define QUEST_START_QUEST 4 |
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312 | #define QUEST_END_QUEST 5 |
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313 | #define QUEST_START_TASK 6 |
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314 | #define QUEST_END_TASK 7 |
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315 | #define QUEST_OVERRIDE 8 |
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316 | #define QUEST_ON_ACTIVATE 9 |
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317 | |
306 | |
318 | /* definitions for weapontypes */ |
307 | /* definitions for weapontypes */ |
319 | |
308 | |
320 | #define WEAP_HIT 0 /* the basic */ |
309 | #define WEAP_HIT 0 /* the basic */ |
321 | #define WEAP_SLASH 1 /* slash */ |
310 | #define WEAP_SLASH 1 /* slash */ |