--- deliantra/server/include/define.h 2006/12/23 15:49:40 1.32 +++ deliantra/server/include/define.h 2007/01/06 14:42:30 1.36 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -581,6 +582,8 @@ #define FLAG_NEUTRAL 100 /* monster is from type neutral */ #define FLAG_NO_ATTACK 101 /* monster don't attack */ #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ + +//TODO schmorp: removed in rewrite, not yet readded #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by * load_original_map() */ #define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on @@ -811,11 +814,11 @@ #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ #define HI4 240 -#define BLANK_FACE_NAME "blank.111" -#define EMPTY_FACE_NAME "empty.111" -#define DARK_FACE1_NAME "dark1.111" -#define DARK_FACE2_NAME "dark2.111" -#define DARK_FACE3_NAME "dark3.111" +#define BLANK_FACE_NAME "blank.x11" +#define EMPTY_FACE_NAME "empty.x11" +#define DARK_FACE1_NAME "dark1.x11" +#define DARK_FACE2_NAME "dark2.x11" +#define DARK_FACE3_NAME "dark3.x11" #define SMOOTH_FACE_NAME "default_smoothed.111" /* @@ -964,7 +967,7 @@ #define CAN_APPLY_UNAPPLY_CHOICE 0x40 /* Cut off point of when an object is put on the active list or not */ -#define MIN_ACTIVE_SPEED 0.00001 +#define MIN_ACTIVE_SPEED 1e-5 /* * random() is much better than rand(). If you have random(), use it instead.