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421 | * If any FLAG's are added or changed, make sure the flag_names structure in |
421 | * If any FLAG's are added or changed, make sure the flag_names structure in |
422 | * common/loader.l is updated. |
422 | * common/loader.l is updated. |
423 | */ |
423 | */ |
424 | |
424 | |
425 | /* Basic routines to do above */ |
425 | /* Basic routines to do above */ |
426 | #define SET_FLAG(obj, flag) (obj)->flags[flag] = 1 |
426 | #define SET_FLAG(obj, flg) (obj)->flag [flg] = 1 |
427 | #define CLEAR_FLAG(obj, flag) (obj)->flags[flag] = 0 |
427 | #define CLEAR_FLAG(obj, flg) (obj)->flag [flg] = 0 |
428 | #define QUERY_FLAG(obj, flag) (obj)->flags[flag] |
428 | #define QUERY_FLAG(obj, flg) (obj)->flag [flg] |
429 | |
429 | |
430 | /* the flags */ |
430 | /* the flags */ |
431 | |
431 | |
432 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
432 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
433 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
433 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
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579 | #define FLAG_BERSERK 99 /* monster will attack closest living |
579 | #define FLAG_BERSERK 99 /* monster will attack closest living |
580 | object */ |
580 | object */ |
581 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
581 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
582 | #define FLAG_NO_ATTACK 101 /* monster don't attack */ |
582 | #define FLAG_NO_ATTACK 101 /* monster don't attack */ |
583 | #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ |
583 | #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ |
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584 | |
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585 | //TODO schmorp: removed in rewrite, not yet readded |
584 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
586 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
585 | * load_original_map() */ |
587 | * load_original_map() */ |
586 | #define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on |
588 | #define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on |
587 | * the overlay, and is not subject to |
589 | * the overlay, and is not subject to |
588 | * decay. */ |
590 | * decay. */ |
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590 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
592 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
591 | #define FLAG_IS_WATER 107 |
593 | #define FLAG_IS_WATER 107 |
592 | #define FLAG_CONTENT_ON_GEN 108 |
594 | #define FLAG_CONTENT_ON_GEN 108 |
593 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
595 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
594 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
596 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
595 | #define FLAG_AFK 111 /* Player is AFK */ |
597 | |
596 | #define NUM_FLAGS 111 /* Should always be equal to the last |
598 | #define NUM_FLAGS 111 /* Should always be equal to the last |
597 | * defined flag. If you change this, |
599 | * defined flag + 1. If you change this, |
598 | * make sure you update the flag_links |
600 | * make sure you update the flag_links |
599 | * in common/loader.l |
601 | * in common/loader.l |
600 | */ |
602 | */ |
601 | |
603 | |
602 | /* Values can go up to 127 before the size of the flags array in the |
604 | /* Values can go up to 127 before the size of the flags array in the |