--- deliantra/server/include/define.h 2006/12/21 23:37:05 1.30 +++ deliantra/server/include/define.h 2007/01/07 23:10:43 1.37 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -423,9 +424,9 @@ */ /* Basic routines to do above */ -#define SET_FLAG(obj, flag) (obj)->flags[flag] = 1 -#define CLEAR_FLAG(obj, flag) (obj)->flags[flag] = 0 -#define QUERY_FLAG(obj, flag) (obj)->flags[flag] +#define SET_FLAG(obj, flg) (obj)->flag [flg] = 1 +#define CLEAR_FLAG(obj, flg) (obj)->flag [flg] = 0 +#define QUERY_FLAG(obj, flg) (obj)->flag [flg] /* the flags */ @@ -592,9 +593,10 @@ #define FLAG_CONTENT_ON_GEN 108 #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ #define FLAG_IS_BUILDABLE 110 /* Can build on item */ -#define FLAG_AFK 111 /* Player is AFK */ -#define NUM_FLAGS 111 /* Should always be equal to the last - * defined flag. If you change this, +#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ + +#define NUM_FLAGS 112 /* Should always be equal to the last + * defined flag + 1. If you change this, * make sure you update the flag_links * in common/loader.l */ @@ -811,11 +813,11 @@ #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ #define HI4 240 -#define BLANK_FACE_NAME "blank.111" -#define EMPTY_FACE_NAME "empty.111" -#define DARK_FACE1_NAME "dark1.111" -#define DARK_FACE2_NAME "dark2.111" -#define DARK_FACE3_NAME "dark3.111" +#define BLANK_FACE_NAME "blank.x11" +#define EMPTY_FACE_NAME "empty.x11" +#define DARK_FACE1_NAME "dark1.x11" +#define DARK_FACE2_NAME "dark2.x11" +#define DARK_FACE3_NAME "dark3.x11" #define SMOOTH_FACE_NAME "default_smoothed.111" /* @@ -964,7 +966,7 @@ #define CAN_APPLY_UNAPPLY_CHOICE 0x40 /* Cut off point of when an object is put on the active list or not */ -#define MIN_ACTIVE_SPEED 0.00001 +#define MIN_ACTIVE_SPEED 1e-5 /* * random() is much better than rand(). If you have random(), use it instead.