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590 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
590 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
591 | #define FLAG_IS_WATER 107 |
591 | #define FLAG_IS_WATER 107 |
592 | #define FLAG_CONTENT_ON_GEN 108 |
592 | #define FLAG_CONTENT_ON_GEN 108 |
593 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
593 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
594 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
594 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
595 | #define FLAG_AFK 111 /* Player is AFK */ |
595 | |
596 | #define NUM_FLAGS 111 /* Should always be equal to the last |
596 | #define NUM_FLAGS 111 /* Should always be equal to the last |
597 | * defined flag. If you change this, |
597 | * defined flag + 1. If you change this, |
598 | * make sure you update the flag_links |
598 | * make sure you update the flag_links |
599 | * in common/loader.l |
599 | * in common/loader.l |
600 | */ |
600 | */ |
601 | |
601 | |
602 | /* Values can go up to 127 before the size of the flags array in the |
602 | /* Values can go up to 127 before the size of the flags array in the |