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Comparing deliantra/server/include/define.h (file contents):
Revision 1.55 by root, Sat May 12 19:49:24 2007 UTC vs.
Revision 1.59 by root, Sat May 19 00:08:11 2007 UTC

69 69
70#define MAX_STAT 30 /* The maximum legal value of any stat */ 70#define MAX_STAT 30 /* The maximum legal value of any stat */
71#define MIN_STAT 1 /* The minimum legal value of any stat */ 71#define MIN_STAT 1 /* The minimum legal value of any stat */
72 72
73//TODO: not only use more reasonable values, also enforce them 73//TODO: not only use more reasonable values, also enforce them
74#define MIN_WC -128 74#define MIN_WC -120
75#define MAX_WC 127 75#define MAX_WC 120
76#define MIN_AC -128 76#define MIN_AC -120
77#define MAX_AC 127 77#define MAX_AC 120
78#define MIN_DAM 0 78#define MIN_DAM 0
79#define MAX_DAM 200 79#define MAX_DAM 200
80 80
81#define MAX_BUF 1024 81#define MAX_BUF 1024
82 /* Used for all kinds of things */ 82 /* Used for all kinds of things */
274#define ITEM_TRANSFORMER 163 /* Transforming one item with another */ 274#define ITEM_TRANSFORMER 163 /* Transforming one item with another */
275 275
276#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, 276#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
277 potions, alchemy, or magic works here (elmex) */ 277 potions, alchemy, or magic works here (elmex) */
278 278
279#define NUM_TYPES 166 // must be max(type) + 1
280
279/* DEAD TYPES: */ 281/* DEAD TYPES: */
280//#define FBULLET 10 282//#define FBULLET 10
281//#define FBALL 11 283//#define FBALL 11
282//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 284//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4
283//#define CONFUSION 19 285//#define CONFUSION 19
429 431
430#define FLAG_ALIVE 0 /* Object can fight (or be fought) */ 432#define FLAG_ALIVE 0 /* Object can fight (or be fought) */
431#define FLAG_WIZ 1 /* Object has special privilegies */ 433#define FLAG_WIZ 1 /* Object has special privilegies */
432#define FLAG_REMOVED 2 /* Object is not in any map or invenory */ 434#define FLAG_REMOVED 2 /* Object is not in any map or invenory */
433#define FLAG_FREED 3 /* Object is in the list of free objects */ 435#define FLAG_FREED 3 /* Object is in the list of free objects */
434#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ 436//#define FLAG_WAS_WIZ 4 /* Player was once a wiz */
435#define FLAG_APPLIED 5 /* Object is ready for use by living */ 437#define FLAG_APPLIED 5 /* Object is ready for use by living */
436#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 438#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
437#define FLAG_USE_SHIELD 7 439#define FLAG_USE_SHIELD 7
438 /* Can this creature use a shield? */ 440 /* Can this creature use a shield? */
439 441
868 } 870 }
869 871
870/* Flags for apply_special() */ 872/* Flags for apply_special() */
871enum apply_flag 873enum apply_flag
872{ 874{
873 /* Basic flags, always use one of these */ 875 /* Basic flags/mode, always use one of these */
874 AP_NULL = 0, 876 AP_TOGGLE = 0,
875 AP_APPLY = 1, 877 AP_APPLY = 1,
876 AP_UNAPPLY = 2, 878 AP_UNAPPLY = 2,
877 879
878 AP_BASIC_FLAGS = 15, 880 AP_BASIC_FLAGS = 0x0f,
879 881
880 /* Optional flags, for bitwise or with a basic flag */ 882 /* Optional flags, for bitwise or with a basic flag */
881 AP_NO_MERGE = 16, 883 AP_NO_MERGE = 0x10,
882 AP_IGNORE_CURSE = 32, 884 AP_IGNORE_CURSE = 0x20,
883 AP_PRINT = 64 /* Print what to do, don't actually do it */ 885 AP_PRINT = 0x40, /* Print what to do, don't actually do it */
884 /* Note this is supported in all the functions */ 886 AP_NO_READY = 0x80, // do not ready skill associated with skilltool.
885}; 887};
886 888
887/* Bitmask values for 'can_apply_object()' return values. 889/* Bitmask values for 'can_apply_object()' return values.
888 * the CAN_APPLY_ prefix is to just note what function the 890 * the CAN_APPLY_ prefix is to just note what function the
889 * are returned from. 891 * are returned from.

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