--- deliantra/server/include/define.h 2007/08/30 05:37:58 1.72 +++ deliantra/server/include/define.h 2007/09/04 08:42:57 1.74 @@ -470,7 +470,7 @@ #define FLAG_IS_USED_UP 28 /* When (--food<0) the object will get destroyed */ #define FLAG_IDENTIFIED 29 /* Player knows full info about item */ #define FLAG_REFLECTING 30 /* Object reflects from walls (lightning) */ -#define FLAG_CHANGING 31 /* Changes to other_arch when anim is done */ +#define FLAG_CHANGING 31 /* Changes to other_arch when anim is done, creates new when !alive */ #define FLAG_SPLITTING 32 /* Object splits into stats.food other objs */ #define FLAG_HITBACK 33 /* Object will hit back when hit */ #define FLAG_STARTEQUIP 34 /* Object was given to player at start */ @@ -584,8 +584,6 @@ * in common/loader.l */ -#define NROFNEWOBJS(xyz) ((xyz)->stats.food) - /* If you add new movement types, you may need to update * describe_item() so properly describe those types. * change_abil() probably should be updated also. @@ -904,6 +902,7 @@ #define INFO_CHANNEL "info" // lower_left box #define SAY_CHANNEL "channel-say" #define CHAT_CHANNEL "channel-chat" +#define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL /* The following are the color flags passed to new_draw_info. *