--- deliantra/server/include/define.h 2006/12/20 14:48:10 1.28 +++ deliantra/server/include/define.h 2006/12/23 15:49:40 1.32 @@ -423,9 +423,9 @@ */ /* Basic routines to do above */ -#define SET_FLAG(obj, flag) (obj)->flags[flag] = 1 -#define CLEAR_FLAG(obj, flag) (obj)->flags[flag] = 0 -#define QUERY_FLAG(obj, flag) (obj)->flags[flag] +#define SET_FLAG(obj, flg) (obj)->flag [flg] = 1 +#define CLEAR_FLAG(obj, flg) (obj)->flag [flg] = 0 +#define QUERY_FLAG(obj, flg) (obj)->flag [flg] /* the flags */ @@ -592,9 +592,9 @@ #define FLAG_CONTENT_ON_GEN 108 #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ #define FLAG_IS_BUILDABLE 110 /* Can build on item */ -#define FLAG_AFK 111 /* Player is AFK */ + #define NUM_FLAGS 111 /* Should always be equal to the last - * defined flag. If you change this, + * defined flag + 1. If you change this, * make sure you update the flag_links * in common/loader.l */ @@ -811,21 +811,6 @@ #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ #define HI4 240 -/* - * Use of the state-variable in player objects: - */ - -#define ST_PLAYING 0 -#define ST_PLAY_AGAIN 1 -#define ST_ROLL_STAT 2 -#define ST_CHANGE_CLASS 3 -#define ST_CONFIRM_QUIT 4 -#define ST_CONFIGURE 5 -#define ST_GET_NAME 6 -#define ST_GET_PASSWORD 7 -#define ST_CONFIRM_PASSWORD 8 -#define ST_GET_PARTY_PASSWORD 10 - #define BLANK_FACE_NAME "blank.111" #define EMPTY_FACE_NAME "empty.111" #define DARK_FACE1_NAME "dark1.111"