--- deliantra/server/include/define.h 2008/08/27 03:41:24 1.84 +++ deliantra/server/include/define.h 2008/09/19 01:39:45 1.87 @@ -524,11 +524,7 @@ #define FLAG_ONE_HIT 97 /* Monster can only hit once before going * away (replaces ghosthit) */ -#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to - * detect cases were the server is trying - * to send an upditem when we have not - * actually sent the item. - */ +#define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging #define FLAG_BERSERK 99 /* monster will attack closest living object */ @@ -906,6 +902,7 @@ #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ #define NDI_ALL 0x2000 /* Inform all players of this message */ #define NDI_DEF 0x4000 // ignore colour for channel protocol +#define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim #endif /* DEFINE_H */