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434 | |
434 | |
435 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
435 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
436 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
436 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
437 | #define FLAG_AUTO_APPLY 18 |
437 | #define FLAG_AUTO_APPLY 18 |
438 | /* Will be applied when created */ |
438 | /* Will be applied when created */ |
439 | #define FLAG_TREASURE 19 /* Will generate treasure when applied */ |
439 | // not used anywhere in the code // #define FLAG_TREASURE 19 /* Will generate treasure when applied */ |
440 | #define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */ |
440 | #define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */ |
441 | #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ |
441 | #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ |
442 | #define FLAG_CAN_ROLL 22 /* Object can be rolled */ |
442 | #define FLAG_CAN_ROLL 22 /* Object can be rolled */ |
443 | #define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */ |
443 | #define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */ |
444 | #define FLAG_IS_TURNABLE 24 /* Object can change face with direction */ |
444 | #define FLAG_IS_TURNABLE 24 /* Object can change face with direction */ |