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Comparing deliantra/server/include/define.h (file contents):
Revision 1.69 by root, Thu Aug 16 06:36:56 2007 UTC vs.
Revision 1.71 by root, Thu Aug 30 05:24:14 2007 UTC

186#define GEM 60 186#define GEM 60
187 187
188#define FIREWALL 62 188#define FIREWALL 62
189#define ANVIL 63 189#define ANVIL 63
190#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ 190#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */
191#define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu 191#define MOOD_FLOOR 65 /*
192 * values of last_sp set how to change: 192 * values of last_sp set how to change:
193 * 0 = furious, all monsters become aggressive 193 * 0 = furious, all monsters become aggressive
194 * 1 = angry, all but friendly become aggressive 194 * 1 = angry, all but friendly become aggressive
195 * 2 = calm, all aggressive monsters calm down 195 * 2 = calm, all aggressive monsters calm down
196 * 3 = sleep, all monsters fall asleep 196 * 3 = sleep, all monsters fall asleep
197 * 4 = charm, monsters become pets */ 197 * 4 = charm, monsters become pets
198 * 5 = destroy monsters
199 * 6 = destroy pets / friendlies
200 */
198#define EXIT 66 201#define EXIT 66
199#define ENCOUNTER 67 202#define ENCOUNTER 67
200#define SHOP_FLOOR 68 203#define SHOP_FLOOR 68
201#define SHOP_MAT 69 204#define SHOP_MAT 69
202#define RING 70 205#define RING 70
572 */ 575 */
573 576
574#define FLAG_BERSERK 99 /* monster will attack closest living 577#define FLAG_BERSERK 99 /* monster will attack closest living
575 object */ 578 object */
576#define FLAG_NEUTRAL 100 /* monster is from type neutral */ 579#define FLAG_NEUTRAL 100 /* monster is from type neutral */
577#define FLAG_NO_ATTACK 101 /* monster don't attack */ 580#define FLAG_NO_ATTACK 101 /* monster doesn't attack */
578#define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ 581#define FLAG_NO_DAMAGE 102 /* monster can't be damaged */
579#define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by 582#define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by
580 * load_original_map() */ 583 * load_original_map() */
581#define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on 584//#define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on
582 * the overlay, and is not subject to 585// * the overlay, and is not subject to
583 * decay. */ 586// * decay. */
584#define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ 587#define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */
585#define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ 588#define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */
586#define FLAG_IS_WATER 107 589#define FLAG_IS_WATER 107
587#define FLAG_CONTENT_ON_GEN 108 590#define FLAG_CONTENT_ON_GEN 108
588#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ 591#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */

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