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74 | |
74 | |
75 | #define MAX_ANIMATIONS 256 |
75 | #define MAX_ANIMATIONS 256 |
76 | |
76 | |
77 | #define MAX_NAME 48 |
77 | #define MAX_NAME 48 |
78 | #define MAX_EXT_TITLE 98 |
78 | #define MAX_EXT_TITLE 98 |
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79 | |
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80 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
79 | |
81 | |
80 | //TODO: remove all calls to fatal and replace them by cleanup |
82 | //TODO: remove all calls to fatal and replace them by cleanup |
81 | #define OUT_OF_MEMORY 0 |
83 | #define OUT_OF_MEMORY 0 |
82 | #define MAP_ERROR 1 |
84 | #define MAP_ERROR 1 |
83 | #define ARCHTABLE_TOO_SMALL 2 // unused |
85 | #define ARCHTABLE_TOO_SMALL 2 // unused |
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391 | |
393 | |
392 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
394 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
393 | |
395 | |
394 | /* |
396 | /* |
395 | * If any FLAG's are added or changed, make sure the flag_names structure in |
397 | * If any FLAG's are added or changed, make sure the flag_names structure in |
396 | * common/loader.l is updated. |
398 | * common/loader.C is updated. |
397 | */ |
399 | */ |
398 | |
400 | |
399 | /* Basic routines to do above */ |
401 | /* Basic routines to do above */ |
400 | #define SET_FLAG(obj, flg) (obj)->flag [flg] = 1 |
402 | #define SET_FLAG(obj, flg) (obj)->flag [flg] = 1 |
401 | #define CLEAR_FLAG(obj, flg) (obj)->flag [flg] = 0 |
403 | #define CLEAR_FLAG(obj, flg) (obj)->flag [flg] = 0 |
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405 | |
407 | |
406 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
408 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
407 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
409 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
408 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
410 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
409 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
411 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
410 | //#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
412 | #define FLAG_WIZLOOK 4 /* disable los and lighting */ |
411 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
413 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
412 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
414 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
413 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
415 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
414 | |
416 | |
415 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
417 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
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419 | |
421 | |
420 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
422 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
421 | |
423 | |
422 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
424 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
423 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
425 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
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426 | #define FLAG_HIDDEN 13 /* hidden monster (not invisible), TODO: used how, what for? TODO: why not saved? */ |
424 | |
427 | |
425 | #define FLAG_MONSTER 14 /* Will attack players */ |
428 | #define FLAG_MONSTER 14 /* Will attack players */ |
426 | #define FLAG_FRIENDLY 15 /* Will help players */ |
429 | #define FLAG_FRIENDLY 15 /* Will help players */ |
427 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
430 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
428 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
431 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
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522 | |
525 | |
523 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
526 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
524 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
527 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
525 | * away (replaces ghosthit) |
528 | * away (replaces ghosthit) |
526 | */ |
529 | */ |
527 | #define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to |
530 | #define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging |
528 | * detect cases were the server is trying |
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529 | * to send an upditem when we have not |
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530 | * actually sent the item. |
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531 | */ |
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532 | |
531 | |
533 | #define FLAG_BERSERK 99 /* monster will attack closest living |
532 | #define FLAG_BERSERK 99 /* monster will attack closest living |
534 | object */ |
533 | object */ |
535 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
534 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
536 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
535 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
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564 | #define MOVE_FLY_HIGH 0x04 /* High flying object */ |
563 | #define MOVE_FLY_HIGH 0x04 /* High flying object */ |
565 | #define MOVE_FLYING 0x06 |
564 | #define MOVE_FLYING 0x06 |
566 | /* Combo of fly_low and fly_high */ |
565 | /* Combo of fly_low and fly_high */ |
567 | #define MOVE_SWIM 0x08 /* Swimming object */ |
566 | #define MOVE_SWIM 0x08 /* Swimming object */ |
568 | #define MOVE_BOAT 0x10 /* Boats/sailing */ |
567 | #define MOVE_BOAT 0x10 /* Boats/sailing */ |
569 | #define MOVE_SHIP 0x20 /* boats suitable fro oceans */ |
568 | #define MOVE_SHIP 0x20 /* boats suitable for oceans */ |
570 | |
569 | |
571 | #define MOVE_ALL 0x3f /* Mask of all movement types */ |
570 | #define MOVE_ALL 0x3f /* Mask of all movement types */ |
572 | |
571 | |
573 | /* typdef here to define type large enough to hold bitmask of |
572 | /* typdef here to define type large enough to hold bitmask of |
574 | * all movement types. Make one declaration so easy to update. |
573 | * all movement types. Make one declaration so easy to update. |
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598 | #define EXIT_Y(xyz) (xyz)->stats.sp |
597 | #define EXIT_Y(xyz) (xyz)->stats.sp |
599 | #define EXIT_ALT_X(xyz) (xyz)->stats.maxhp |
598 | #define EXIT_ALT_X(xyz) (xyz)->stats.maxhp |
600 | #define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp |
599 | #define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp |
601 | |
600 | |
602 | /* for use by the lighting code */ |
601 | /* for use by the lighting code */ |
603 | #define MAX_LIGHT_RADII 4 /* max radii for 'light' object, really |
602 | #define MAX_LIGHT_RADIUS 9 /* max radius for 'light' object, really |
604 | * large values allow objects that can |
603 | * large values allow objects that can |
605 | * slow down the game */ |
604 | * slow down the game */ |
606 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
605 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
607 | * practical reason to exceed this */ |
606 | * practical reason to exceed this */ |
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607 | #define LOS_MAX 4 /* max. los value for non-blocked spaces */ |
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608 | #define LOS_BLOCKED 100 /* fully blocked spaces */ |
608 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ |
609 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ |
609 | MAX_LIGHT_RADII:(xyz)->glow_radius; |
610 | MAX_LIGHT_RADII:(xyz)->glow_radius; |
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611 | // player position in blocked_los code |
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612 | #define LOS_X0 (MAP_CLIENT_X / 2 - 1) |
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613 | #define LOS_Y0 (MAP_CLIENT_Y / 2 - 1) |
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614 | |
610 | |
615 | |
611 | #define F_BUY 0 |
616 | #define F_BUY 0 |
612 | #define F_SELL 1 |
617 | #define F_SELL 1 |
613 | #define F_TRUE 2 /* True value of item, unadjusted */ |
618 | #define F_TRUE 2 /* True value of item, unadjusted */ |
614 | #define F_NO_BARGAIN 4 /* combine with F_BUY or F_SELL to disable bargaining calc */ |
619 | #define F_NO_BARGAIN 4 /* combine with F_BUY or F_SELL to disable bargaining calc */ |
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757 | // Cut off point of when an object is put on the active list or not |
762 | // Cut off point of when an object is put on the active list or not |
758 | // we use 2**-n because that can be represented exactly |
763 | // we use 2**-n because that can be represented exactly |
759 | // also make sure that this is a float, not double, constant |
764 | // also make sure that this is a float, not double, constant |
760 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
765 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
761 | |
766 | |
762 | #define RANDOM() (rndm.next () & 0xffffffU) |
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763 | |
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764 | /* |
767 | /* |
765 | * Warning! |
768 | * Warning! |
766 | * If you add message types here, don't forget |
769 | * If you add message types here, don't forget |
767 | * to keep the client up to date too! |
770 | * to keep the client up to date too! |
768 | */ |
771 | */ |
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861 | */ |
864 | */ |
862 | #define MAX_SOUND_DISTANCE 16 |
865 | #define MAX_SOUND_DISTANCE 16 |
863 | |
866 | |
864 | #define LOG_CHANNEL "log" // the plain and ugly standard server log |
867 | #define LOG_CHANNEL "log" // the plain and ugly standard server log |
865 | #define INFO_CHANNEL "info" // lower_left box |
868 | #define INFO_CHANNEL "info" // lower_left box |
866 | #define SAY_CHANNEL "channel-say" |
869 | #define SAY_CHANNEL "say" |
867 | #define CHAT_CHANNEL "channel-chat" |
870 | #define CHAT_CHANNEL "chat" |
868 | #define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL |
871 | #define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL |
869 | |
872 | |
870 | /* The following are the color flags passed to new_draw_info. |
873 | /* The following are the color flags passed to new_draw_info. |
871 | * |
874 | * |
872 | * We also set up some control flags |
875 | * We also set up some control flags |
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904 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
907 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
905 | |
908 | |
906 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
909 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
907 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
910 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
908 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
911 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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912 | #define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim |
909 | |
913 | |
910 | #endif /* DEFINE_H */ |
914 | #endif /* DEFINE_H */ |
911 | |
915 | |