--- deliantra/server/include/define.h 2006/02/03 07:12:48 1.1.1.1 +++ deliantra/server/include/define.h 2006/03/15 14:04:54 1.1.1.3 @@ -120,7 +120,7 @@ /* type 0 will be undefined and shows a non valid type information */ #define PLAYER 1 -/*#define BULLET 2 */ +#define TRANSPORT 2 /* see doc/Developers/objects */ #define ROD 3 #define TREASURE 4 #define POTION 5 @@ -137,7 +137,7 @@ #define ARMOUR 16 #define PEDESTAL 17 #define ALTAR 18 -#define CONFUSION 19 +/*#define CONFUSION 19 */ #define LOCKED_DOOR 20 #define SPECIAL_KEY 21 #define MAP 22 @@ -629,7 +629,8 @@ #define MOVE_FLY_HIGH 0x4 /* High flying object */ #define MOVE_FLYING 0x6 /* Combo of fly_low and fly_high */ #define MOVE_SWIM 0x8 /* Swimming object */ -#define MOVE_ALL 0xf /* Mask of all movement types */ +#define MOVE_BOAT 0x10 /* Boats/sailing */ +#define MOVE_ALL 0x1f /* Mask of all movement types */ /* the normal assumption is that objects are walking/flying. * So often we don't want to block movement, but still don't want