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37 | #include <autoconf.h> |
37 | #include <autoconf.h> |
38 | |
38 | |
39 | #define FONTDIR "" |
39 | #define FONTDIR "" |
40 | #define FONTNAME "" |
40 | #define FONTNAME "" |
41 | |
41 | |
42 | /* Decstations have trouble with fabs()... */ |
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43 | #define FABS(x) fabs (x) |
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44 | |
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45 | #ifdef __NetBSD__ |
42 | #ifdef __NetBSD__ |
46 | # include <sys/param.h> |
43 | # include <sys/param.h> |
47 | #endif |
44 | #endif |
48 | |
45 | |
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46 | #define MAXLEVEL 115 // for treasure calculations only |
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47 | |
49 | // maximum length of an object name in the protocol |
48 | // maximum length of an object name in the protocol |
50 | #define NAME_LEN 127 |
49 | #define NAME_LEN 127 |
51 | |
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52 | #undef MIN |
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53 | #undef MAX |
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54 | |
50 | |
55 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
51 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
56 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
52 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
57 | |
53 | |
58 | //TODO: not only use more reasonable values, also enforce them |
54 | //TODO: not only use more reasonable values, also enforce them |
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63 | #define MIN_DAM 0 |
59 | #define MIN_DAM 0 |
64 | #define MAX_DAM 200 |
60 | #define MAX_DAM 200 |
65 | #define MIN_DIGESTION -35 |
61 | #define MIN_DIGESTION -35 |
66 | #define MAX_DIGESTION 70 |
62 | #define MAX_DIGESTION 70 |
67 | |
63 | |
68 | #define MAX_BUF 1024 |
64 | #define MAX_BUF 1024 /* Used for all kinds of things */ |
69 | /* Used for all kinds of things */ |
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70 | #define VERY_BIG_BUF 2048 |
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71 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
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72 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
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73 | |
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74 | #define FONTSIZE 3000 /* Max chars in font */ |
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75 | |
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76 | #define MAX_ANIMATIONS 256 |
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77 | |
65 | |
78 | #define MAX_NAME 48 |
66 | #define MAX_NAME 48 |
79 | #define MAX_EXT_TITLE 98 |
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80 | |
67 | |
81 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
68 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
82 | |
69 | |
83 | //TODO: remove all calls to fatal and replace them by cleanup |
70 | //TODO: remove all calls to fatal and replace them by cleanup |
84 | #define OUT_OF_MEMORY 0 |
71 | #define OUT_OF_MEMORY 0 |
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406 | |
393 | |
407 | /* the flags */ |
394 | /* the flags */ |
408 | |
395 | |
409 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
396 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
410 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
397 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
411 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
398 | #define FLAG_REMOVED 2 /* Object is not in any map or inventory */ |
412 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
399 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
413 | #define FLAG_WIZLOOK 4 /* disable los and lighting */ |
400 | #define FLAG_WIZLOOK 4 /* disable los and lighting */ |
414 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
401 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
415 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
402 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
416 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
403 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
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455 | #define FLAG_UNAGGRESSIVE 38 /* Monster doesn't attack players */ |
442 | #define FLAG_UNAGGRESSIVE 38 /* Monster doesn't attack players */ |
456 | #define FLAG_REFL_MISSILE 39 /* Arrows will reflect from object */ |
443 | #define FLAG_REFL_MISSILE 39 /* Arrows will reflect from object */ |
457 | #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ |
444 | #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ |
458 | |
445 | |
459 | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
446 | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
460 | #define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */ |
447 | //#define FLAG_NO_FIX_PLAYER 42*/ /* fix_player() won't be called */ |
461 | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
448 | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
462 | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
449 | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
463 | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
450 | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
464 | but can still attack at a distance */ |
451 | but can still attack at a distance */ |
465 | |
452 | |