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442 | #define FLAG_UNAGGRESSIVE 38 /* Monster doesn't attack players */ |
442 | #define FLAG_UNAGGRESSIVE 38 /* Monster doesn't attack players */ |
443 | #define FLAG_REFL_MISSILE 39 /* Arrows will reflect from object */ |
443 | #define FLAG_REFL_MISSILE 39 /* Arrows will reflect from object */ |
444 | #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ |
444 | #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ |
445 | |
445 | |
446 | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
446 | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
447 | #define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */ |
447 | //#define FLAG_NO_FIX_PLAYER 42*/ /* fix_player() won't be called */ |
448 | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
448 | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
449 | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
449 | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
450 | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
450 | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
451 | but can still attack at a distance */ |
451 | but can still attack at a distance */ |
452 | |
452 | |