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751 | // Cut off point of when an object is put on the active list or not |
751 | // Cut off point of when an object is put on the active list or not |
752 | // we use 2**-n because that can be represented exactly |
752 | // we use 2**-n because that can be represented exactly |
753 | // also make sure that this is a float, not double, constant |
753 | // also make sure that this is a float, not double, constant |
754 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
754 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
755 | |
755 | |
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756 | /* have mercy on players and guarantee a somewhat higher speed */ |
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757 | #define MIN_PLAYER_SPEED 0.04f |
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758 | |
756 | /* |
759 | /* |
757 | * Warning! |
760 | * Warning! |
758 | * If you add message types here, don't forget |
761 | * If you add message types here, don't forget |
759 | * to keep the client up to date too! |
762 | * to keep the client up to date too! |
760 | */ |
763 | */ |