… | |
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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file is best viewed with a window width of about 100 character */ |
25 | /* This file is best viewed with a window width of about 100 character */ |
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36 | #include <autoconf.h> |
37 | #include <autoconf.h> |
37 | |
38 | |
38 | #define FONTDIR "" |
39 | #define FONTDIR "" |
39 | #define FONTNAME "" |
40 | #define FONTNAME "" |
40 | |
41 | |
41 | /* Decstations have trouble with fabs()... */ |
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42 | #define FABS(x) fabs (x) |
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43 | |
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44 | #ifdef __NetBSD__ |
42 | #ifdef __NetBSD__ |
45 | # include <sys/param.h> |
43 | # include <sys/param.h> |
46 | #endif |
44 | #endif |
47 | |
45 | |
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|
46 | #define MAXLEVEL 115 // for treasure calculations only |
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47 | |
48 | // maximum length of an object name in the protocol |
48 | // maximum length of an object name in the protocol |
49 | #define NAME_LEN 127 |
49 | #define NAME_LEN 127 |
50 | |
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|
51 | #undef MIN |
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52 | #undef MAX |
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53 | |
50 | |
54 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
51 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
55 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
52 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
56 | |
53 | |
57 | //TODO: not only use more reasonable values, also enforce them |
54 | //TODO: not only use more reasonable values, also enforce them |
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62 | #define MIN_DAM 0 |
59 | #define MIN_DAM 0 |
63 | #define MAX_DAM 200 |
60 | #define MAX_DAM 200 |
64 | #define MIN_DIGESTION -35 |
61 | #define MIN_DIGESTION -35 |
65 | #define MAX_DIGESTION 70 |
62 | #define MAX_DIGESTION 70 |
66 | |
63 | |
67 | #define MAX_BUF 1024 |
64 | #define MAX_BUF 1024 /* Used for all kinds of things */ |
68 | /* Used for all kinds of things */ |
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69 | #define VERY_BIG_BUF 2048 |
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70 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
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71 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
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72 | |
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73 | #define FONTSIZE 3000 /* Max chars in font */ |
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74 | |
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75 | #define MAX_ANIMATIONS 256 |
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|
76 | |
65 | |
77 | #define MAX_NAME 48 |
66 | #define MAX_NAME 48 |
78 | #define MAX_EXT_TITLE 98 |
67 | |
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|
68 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
79 | |
69 | |
80 | //TODO: remove all calls to fatal and replace them by cleanup |
70 | //TODO: remove all calls to fatal and replace them by cleanup |
81 | #define OUT_OF_MEMORY 0 |
71 | #define OUT_OF_MEMORY 0 |
82 | #define MAP_ERROR 1 |
72 | #define MAP_ERROR 1 |
83 | #define ARCHTABLE_TOO_SMALL 2 // unused |
73 | #define ARCHTABLE_TOO_SMALL 2 // unused |
… | |
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117 | #define BOW 14 |
107 | #define BOW 14 |
118 | #define WEAPON 15 |
108 | #define WEAPON 15 |
119 | #define ARMOUR 16 |
109 | #define ARMOUR 16 |
120 | #define PEDESTAL 17 |
110 | #define PEDESTAL 17 |
121 | #define ALTAR 18 |
111 | #define ALTAR 18 |
122 | //19 |
112 | #define T_MATCH 19 |
123 | #define LOCKED_DOOR 20 |
113 | #define LOCKED_DOOR 20 |
124 | #define SPECIAL_KEY 21 |
114 | #define SPECIAL_KEY 21 |
125 | #define MAP 22 |
115 | #define MAP 22 |
126 | #define DOOR 23 |
116 | #define DOOR 23 |
127 | #define KEY 24 |
117 | #define KEY 24 |
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203 | in the engine. Like statues, clocks, chairs,... |
193 | in the engine. Like statues, clocks, chairs,... |
204 | If perhaps we create a function where we can sit |
194 | If perhaps we create a function where we can sit |
205 | on chairs, we create a new type and remove all |
195 | on chairs, we create a new type and remove all |
206 | chairs from here. */ |
196 | chairs from here. */ |
207 | //80 |
197 | //80 |
208 | //81 |
198 | #define TORCH 81 /* a torch */ |
209 | #define LAMP 82 /* a lamp */ |
199 | #define LAMP 82 /* a lamp */ |
210 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
200 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
211 | //84 |
201 | //84 |
212 | #define SPELLBOOK 85 |
202 | #define SPELLBOOK 85 |
213 | //86 |
203 | //86 |
… | |
… | |
215 | //88 |
205 | //88 |
216 | //89 |
206 | //89 |
217 | #define SPINNER 90 |
207 | #define SPINNER 90 |
218 | #define GATE 91 |
208 | #define GATE 91 |
219 | #define BUTTON 92 |
209 | #define BUTTON 92 |
220 | #define CF_HANDLE 93 |
210 | #define T_HANDLE 93 |
221 | #define HOLE 94 |
211 | #define HOLE 94 |
222 | #define TRAPDOOR 95 |
212 | #define TRAPDOOR 95 |
223 | //96 |
213 | //96 |
224 | //97 |
214 | //97 |
225 | #define SIGN 98 |
215 | #define SIGN 98 |
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286 | #define SYMPTOM 159 |
276 | #define SYMPTOM 159 |
287 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
277 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
288 | #define MATERIAL 161 /* Material for building */ |
278 | #define MATERIAL 161 /* Material for building */ |
289 | //162 |
279 | //162 |
290 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
280 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
291 | //164 |
281 | #define MAPSCRIPT 164 /* A perl-scripted connectable */ |
292 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
282 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
293 | potions, alchemy, or magic works here (elmex) */ |
283 | potions, alchemy, or magic works here (elmex) */ |
294 | |
284 | |
295 | #define NUM_TYPES 166 // must be max(type) + 1 |
285 | #define NUM_TYPES 166 // must be max(type) + 1 |
296 | |
286 | |
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341 | #define PU_NOTHING 0x00000000 |
331 | #define PU_NOTHING 0x00000000 |
342 | |
332 | |
343 | #define PU_DEBUG 0x10000000 |
333 | #define PU_DEBUG 0x10000000 |
344 | #define PU_INHIBIT 0x20000000 |
334 | #define PU_INHIBIT 0x20000000 |
345 | #define PU_STOP 0x40000000 |
335 | #define PU_STOP 0x40000000 |
346 | #define PU_NEWMODE 0x80000000 |
336 | #define PU_ENABLE 0x80000000 // used to distinguish value density |
347 | |
337 | |
348 | #define PU_RATIO 0x0000000F |
338 | #define PU_RATIO 0x0000000F |
349 | |
339 | |
350 | #define PU_FOOD 0x00000010 |
340 | #define PU_FOOD 0x00000010 |
351 | #define PU_DRINK 0x00000020 |
341 | #define PU_DRINK 0x00000020 |
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381 | * freearr, add these values. <= SIZEOFFREE1 will get you |
371 | * freearr, add these values. <= SIZEOFFREE1 will get you |
382 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
372 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
383 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
373 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
384 | * three spaces |
374 | * three spaces |
385 | */ |
375 | */ |
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|
376 | #define SIZEOFFREE0 0 |
386 | #define SIZEOFFREE1 8 |
377 | #define SIZEOFFREE1 8 |
387 | #define SIZEOFFREE2 24 |
378 | #define SIZEOFFREE2 24 |
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|
379 | #define SIZEOFFREE3 48 |
388 | #define SIZEOFFREE 49 |
380 | #define SIZEOFFREE 49 |
389 | |
381 | |
390 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
382 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
391 | |
383 | |
392 | /* |
384 | /* |
393 | * If any FLAG's are added or changed, make sure the flag_names structure in |
385 | * If any FLAG's are added or changed, make sure the flag_names structure in |
394 | * common/loader.l is updated. |
386 | * common/loader.C is updated. |
395 | */ |
387 | */ |
396 | |
388 | |
397 | /* Basic routines to do above */ |
389 | /* Basic routines to do above */ |
398 | #define SET_FLAG(obj, flg) (obj)->flag [flg] = 1 |
390 | #define SET_FLAG(obj, flg) (obj)->flag [flg] = 1 |
399 | #define CLEAR_FLAG(obj, flg) (obj)->flag [flg] = 0 |
391 | #define CLEAR_FLAG(obj, flg) (obj)->flag [flg] = 0 |
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401 | |
393 | |
402 | /* the flags */ |
394 | /* the flags */ |
403 | |
395 | |
404 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
396 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
405 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
397 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
406 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
398 | #define FLAG_REMOVED 2 /* Object is not in any map or inventory */ |
407 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
399 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
408 | //#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
400 | #define FLAG_WIZLOOK 4 /* disable los and lighting */ |
409 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
401 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
410 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
402 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
411 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
403 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
412 | |
404 | |
413 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
405 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
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417 | |
409 | |
418 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
410 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
419 | |
411 | |
420 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
412 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
421 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
413 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
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414 | #define FLAG_HIDDEN 13 /* hidden monster (not invisible), TODO: used how, what for? TODO: why not saved? */ |
422 | |
415 | |
423 | #define FLAG_MONSTER 14 /* Will attack players */ |
416 | #define FLAG_MONSTER 14 /* Will attack players */ |
424 | #define FLAG_FRIENDLY 15 /* Will help players */ |
417 | #define FLAG_FRIENDLY 15 /* Will help players */ |
425 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
418 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
426 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
419 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
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449 | #define FLAG_UNAGGRESSIVE 38 /* Monster doesn't attack players */ |
442 | #define FLAG_UNAGGRESSIVE 38 /* Monster doesn't attack players */ |
450 | #define FLAG_REFL_MISSILE 39 /* Arrows will reflect from object */ |
443 | #define FLAG_REFL_MISSILE 39 /* Arrows will reflect from object */ |
451 | #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ |
444 | #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ |
452 | |
445 | |
453 | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
446 | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
454 | #define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */ |
447 | //#define FLAG_NO_FIX_PLAYER 42*/ /* fix_player() won't be called */ |
455 | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
448 | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
456 | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
449 | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
457 | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
450 | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
458 | but can still attack at a distance */ |
451 | but can still attack at a distance */ |
459 | |
452 | |
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520 | |
513 | |
521 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
514 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
522 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
515 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
523 | * away (replaces ghosthit) |
516 | * away (replaces ghosthit) |
524 | */ |
517 | */ |
525 | #define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to |
518 | #define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging |
526 | * detect cases were the server is trying |
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527 | * to send an upditem when we have not |
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528 | * actually sent the item. |
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529 | */ |
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530 | |
519 | |
531 | #define FLAG_BERSERK 99 /* monster will attack closest living |
520 | #define FLAG_BERSERK 99 /* monster will attack closest living |
532 | object */ |
521 | object */ |
533 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
522 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
534 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
523 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
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562 | #define MOVE_FLY_HIGH 0x04 /* High flying object */ |
551 | #define MOVE_FLY_HIGH 0x04 /* High flying object */ |
563 | #define MOVE_FLYING 0x06 |
552 | #define MOVE_FLYING 0x06 |
564 | /* Combo of fly_low and fly_high */ |
553 | /* Combo of fly_low and fly_high */ |
565 | #define MOVE_SWIM 0x08 /* Swimming object */ |
554 | #define MOVE_SWIM 0x08 /* Swimming object */ |
566 | #define MOVE_BOAT 0x10 /* Boats/sailing */ |
555 | #define MOVE_BOAT 0x10 /* Boats/sailing */ |
567 | #define MOVE_SHIP 0x20 /* boats suitable fro oceans */ |
556 | #define MOVE_SHIP 0x20 /* boats suitable for oceans */ |
568 | |
557 | |
569 | #define MOVE_ALL 0x3f /* Mask of all movement types */ |
558 | #define MOVE_ALL 0x3f /* Mask of all movement types */ |
570 | |
559 | |
571 | /* typdef here to define type large enough to hold bitmask of |
560 | /* typdef here to define type large enough to hold bitmask of |
572 | * all movement types. Make one declaration so easy to update. |
561 | * all movement types. Make one declaration so easy to update. |
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596 | #define EXIT_Y(xyz) (xyz)->stats.sp |
585 | #define EXIT_Y(xyz) (xyz)->stats.sp |
597 | #define EXIT_ALT_X(xyz) (xyz)->stats.maxhp |
586 | #define EXIT_ALT_X(xyz) (xyz)->stats.maxhp |
598 | #define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp |
587 | #define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp |
599 | |
588 | |
600 | /* for use by the lighting code */ |
589 | /* for use by the lighting code */ |
601 | #define MAX_LIGHT_RADII 4 /* max radii for 'light' object, really |
590 | #define MAX_LIGHT_RADIUS 9 /* max radius for 'light' object, really |
602 | * large values allow objects that can |
591 | * large values allow objects that can |
603 | * slow down the game */ |
592 | * slow down the game */ |
604 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
593 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
605 | * practical reason to exceed this */ |
594 | * practical reason to exceed this */ |
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|
595 | #define LOS_MAX 4 /* max. los value for non-blocked spaces */ |
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|
596 | #define LOS_BLOCKED 100 /* fully blocked spaces */ |
606 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ |
597 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ |
607 | MAX_LIGHT_RADII:(xyz)->glow_radius; |
598 | MAX_LIGHT_RADII:(xyz)->glow_radius; |
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|
599 | // player position in blocked_los code |
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|
600 | #define LOS_X0 (MAP_CLIENT_X / 2 - 1) |
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|
601 | #define LOS_Y0 (MAP_CLIENT_Y / 2 - 1) |
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|
602 | |
608 | |
603 | |
609 | #define F_BUY 0 |
604 | #define F_BUY 0 |
610 | #define F_SELL 1 |
605 | #define F_SELL 1 |
611 | #define F_TRUE 2 /* True value of item, unadjusted */ |
606 | #define F_TRUE 2 /* True value of item, unadjusted */ |
612 | #define F_NO_BARGAIN 4 /* combine with F_BUY or F_SELL to disable bargaining calc */ |
607 | #define F_NO_BARGAIN 4 /* combine with F_BUY or F_SELL to disable bargaining calc */ |
… | |
… | |
648 | /* CIRCLE1 = 32 */ |
643 | /* CIRCLE1 = 32 */ |
649 | /* + DISTATT = 1 */ |
644 | /* + DISTATT = 1 */ |
650 | /* ------------------- */ |
645 | /* ------------------- */ |
651 | /* attack_movement = 33 */ |
646 | /* attack_movement = 33 */ |
652 | /******************************************************************************/ |
647 | /******************************************************************************/ |
653 | #define DISTATT 1 /* move toward a player if far, but mantain some space, */ |
648 | #define DISTATT 1 /* move toward a player if far, but mantain some space, */ |
654 | /* attack from a distance - good for missile users only */ |
649 | /* attack from a distance - good for missile users only */ |
655 | #define RUNATT 2 /* run but attack if player catches up to object */ |
650 | #define RUNATT 2 /* run but attack if player catches up to object */ |
656 | #define HITRUN 3 /* run to then hit player then run away cyclicly */ |
651 | #define HITRUN 3 /* run to then hit player then run away cyclicly */ |
657 | #define WAITATT 4 /* wait for player to approach then hit, move if hit */ |
652 | #define WAITATT 4 /* wait for player to approach then hit, move if hit */ |
658 | #define RUSH 5 /* Rush toward player blindly, similiar to dumb monster */ |
653 | #define RUSH 5 /* Rush toward player blindly, similiar to dumb monster */ |
659 | #define ALLRUN 6 /* always run never attack good for sim. of weak player */ |
654 | #define ALLRUN 6 /* always run never attack good for sim. of weak player */ |
660 | #define DISTHIT 7 /* attack from a distance if hit as recommended by Frank */ |
655 | #define DISTHIT 7 /* attack from a distance if hit as recommended by Frank */ |
661 | #define WAIT2 8 /* monster does not try to move towards player if far */ |
656 | #define WAIT2 8 /* monster does not try to move towards player if far */ |
662 | /* maintains comfortable distance */ |
657 | /* maintains comfortable distance */ |
|
|
658 | |
663 | #define PETMOVE 16 /* if the upper four bits of attack_movement */ |
659 | #define PETMOVE 16 /* if the upper four bits of attack_movement */ |
664 | /* are set to this number, the monster follows a player */ |
660 | /* are set to this number, the monster follows a player */ |
665 | /* until the owner calls it back or off */ |
661 | /* until the owner calls it back or off */ |
666 | /* player followed denoted by 0b->owner */ |
662 | /* player followed denoted by 0b->owner */ |
667 | /* the monster will try to attack whatever the player is */ |
663 | /* the monster will try to attack whatever the player is */ |
668 | /* attacking, and will continue to do so until the owner */ |
664 | /* attacking, and will continue to do so until the owner */ |
669 | /* calls off the monster - a key command will be */ |
665 | /* calls off the monster - a key command will be */ |
670 | /* inserted to do so */ |
666 | /* inserted to do so */ |
671 | #define CIRCLE1 32 /* if the upper four bits of move_type / attack_movement */ |
667 | #define CIRCLE1 32 /* if the upper four bits of move_type / attack_movement */ |
672 | /* are set to this number, the monster will move in a */ |
668 | /* are set to this number, the monster will move in a */ |
673 | /* circle until it is attacked, or the enemy field is */ |
669 | /* circle until it is attacked, or the enemy field is */ |
674 | /* set, this is good for non-aggressive monsters and NPC */ |
670 | /* set, this is good for non-aggressive monsters and NPC */ |
675 | #define CIRCLE2 48 /* same as above but a larger circle is used */ |
671 | #define CIRCLE2 48 /* same as above but a larger circle is used */ |
676 | #define PACEH 64 /* The Monster will pace back and forth until attacked */ |
672 | #define PACEH 64 /* The Monster will pace back and forth until attacked */ |
677 | /* this is HORIZONTAL movement */ |
673 | /* this is HORIZONTAL movement */ |
678 | #define PACEH2 80 /* the monster will pace as above but the length of the */ |
674 | #define PACEH2 80 /* the monster will pace as above but the length of the */ |
679 | /* pace area is longer and the monster stops before */ |
675 | /* pace area is longer and the monster stops before */ |
680 | /* changing directions */ |
676 | /* changing directions */ |
681 | /* this is HORIZONTAL movement */ |
677 | /* this is HORIZONTAL movement */ |
682 | #define RANDO 96 /* the monster will go in a random direction until */ |
678 | #define RANDO 96 /* the monster will go in a random direction until */ |
683 | /* it is stopped by an obstacle, then it chooses another */ |
679 | /* it is stopped by an obstacle, then it chooses another */ |
684 | /* direction. */ |
680 | /* direction. */ |
685 | #define RANDO2 112 /* constantly move in a different random direction */ |
681 | #define RANDO2 112 /* constantly move in a different random direction */ |
686 | #define PACEV 128 /* The Monster will pace back and forth until attacked */ |
682 | #define PACEV 128 /* The Monster will pace back and forth until attacked */ |
687 | /* this is VERTICAL movement */ |
683 | /* this is VERTICAL movement */ |
688 | #define PACEV2 144 /* the monster will pace as above but the length of the */ |
684 | #define PACEV2 144 /* the monster will pace as above but the length of the */ |
689 | /* pace area is longer and the monster stops before */ |
685 | /* pace area is longer and the monster stops before */ |
690 | /* changing directions */ |
686 | /* changing directions */ |
691 | /* this is VERTICAL movement */ |
687 | /* this is VERTICAL movement */ |
692 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
688 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
693 | #define HI4 240 |
689 | #define HI4 240 |
694 | |
690 | |
695 | #define BLANK_FACE_NAME "blank.x11" |
691 | #define BLANK_FACE_NAME "blank.x11" |
696 | #define EMPTY_FACE_NAME "empty.x11" |
692 | #define EMPTY_FACE_NAME "empty.x11" |
697 | |
693 | |
… | |
… | |
755 | // Cut off point of when an object is put on the active list or not |
751 | // Cut off point of when an object is put on the active list or not |
756 | // we use 2**-n because that can be represented exactly |
752 | // we use 2**-n because that can be represented exactly |
757 | // also make sure that this is a float, not double, constant |
753 | // also make sure that this is a float, not double, constant |
758 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
754 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
759 | |
755 | |
760 | #define RANDOM() (rndm.next () & 0xffffffU) |
756 | /* have mercy on players and guarantee a somewhat higher speed */ |
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757 | #define MIN_PLAYER_SPEED 0.04f |
761 | |
758 | |
762 | /* |
759 | /* |
763 | * Warning! |
760 | * Warning! |
764 | * If you add message types here, don't forget |
761 | * If you add message types here, don't forget |
765 | * to keep the client up to date too! |
762 | * to keep the client up to date too! |
… | |
… | |
852 | #define MSG_TYPE_ADMIN_RULES 1 |
849 | #define MSG_TYPE_ADMIN_RULES 1 |
853 | #define MSG_TYPE_ADMIN_NEWS 2 |
850 | #define MSG_TYPE_ADMIN_NEWS 2 |
854 | |
851 | |
855 | /** |
852 | /** |
856 | * Maximum distance a player may hear a sound from. |
853 | * Maximum distance a player may hear a sound from. |
857 | * This is only used for new client/server sound. If the sound source |
854 | * This is only used for client/server sound and say. If the sound source |
858 | * on the map is farther away than this, we don't sent it to the client. |
855 | * on the map is farther away than this, we don't sent it to the client. |
859 | */ |
856 | */ |
860 | #define MAX_SOUND_DISTANCE 16 |
857 | #define MAX_SOUND_DISTANCE 16 |
861 | |
858 | |
862 | #define LOG_CHANNEL "log" // the plain and ugly standard server log |
859 | #define LOG_CHANNEL "log" // the plain and ugly standard server log |
863 | #define INFO_CHANNEL "info" // lower_left box |
860 | #define INFO_CHANNEL "info" // lower_left box |
864 | #define SAY_CHANNEL "channel-say" |
861 | #define SAY_CHANNEL "say" |
865 | #define CHAT_CHANNEL "channel-chat" |
862 | #define CHAT_CHANNEL "chat" |
866 | #define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL |
863 | #define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL |
867 | |
864 | |
868 | /* The following are the color flags passed to new_draw_info. |
865 | /* The following are the color flags passed to new_draw_info. |
869 | * |
866 | * |
870 | * We also set up some control flags |
867 | * We also set up some control flags |
… | |
… | |
902 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
899 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
903 | |
900 | |
904 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
901 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
905 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
902 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
906 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
903 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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904 | #define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim |
907 | |
905 | |
908 | #endif /* DEFINE_H */ |
906 | #endif /* DEFINE_H */ |
909 | |
907 | |