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525 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
525 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
526 | * load_original_map() */ |
526 | * load_original_map() */ |
527 | #define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ |
527 | #define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ |
528 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
528 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
529 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
529 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
530 | #define FLAG_IS_WATER 107 |
530 | #define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */ |
531 | #define FLAG_CONTENT_ON_GEN 108 |
531 | #define FLAG_CONTENT_ON_GEN 108 |
532 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
532 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
533 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
533 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
534 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
534 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
535 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
535 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |