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Comparing deliantra/server/include/define.h (file contents):
Revision 1.116 by root, Mon Mar 29 15:32:04 2010 UTC vs.
Revision 1.117 by root, Fri Apr 2 03:41:24 2010 UTC

49#define NAME_LEN 127 49#define NAME_LEN 127
50 50
51#define MAX_STAT 30 /* The maximum legal value of any stat */ 51#define MAX_STAT 30 /* The maximum legal value of any stat */
52#define MIN_STAT 1 /* The minimum legal value of any stat */ 52#define MIN_STAT 1 /* The minimum legal value of any stat */
53 53
54#define MAX_FOOD 999
55
54//TODO: not only use more reasonable values, also enforce them 56//TODO: not only use more reasonable values, also enforce them
55#define MIN_WC -120 57#define MIN_WC -120
56#define MAX_WC 120 58#define MAX_WC 120
57#define MIN_AC -120 59#define MIN_AC -120
58#define MAX_AC 120 60#define MAX_AC 120
99#define FOOD 6 101#define FOOD 6
100#define POISON 7 102#define POISON 7
101#define BOOK 8 103#define BOOK 8
102#define CLOCK 9 104#define CLOCK 9
103#define VEIN 10 // deliantra: mineral/ore/whatever vein 105#define VEIN 10 // deliantra: mineral/ore/whatever vein
104#define VEIN_EXTRACTOR 11 // deliantra: vein extractor tool 106#define RANGED 11 // deliantra: other range item (skill based)
105//12 107//12
106#define ARROW 13 108#define ARROW 13
107#define BOW 14 109#define BOW 14
108#define WEAPON 15 110#define WEAPON 15
109#define ARMOUR 16 111#define ARMOUR 16
401#define FLAG_APPLIED 5 /* Object is ready for use by living */ 403#define FLAG_APPLIED 5 /* Object is ready for use by living */
402#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 404#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
403#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ 405#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */
404 406
405#define FLAG_NO_PICK 8 /* Object can't be picked up */ 407#define FLAG_NO_PICK 8 /* Object can't be picked up */
408#define FLAG_APPLY_ALWAYS 9 /* always apply effects (was: FLAG_WALK_ON) */
406 409
407/*#define FLAG_WALK_ON 9*//* Applied when it's walked upon */
408/*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ 410/*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */
409 411
410#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ 412#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */
411 413
412/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ 414/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */
698 700
699/* Flags for apply_special() */ 701/* Flags for apply_special() */
700enum apply_flag 702enum apply_flag
701{ 703{
702 /* Basic flags/mode, always use one of these */ 704 /* Basic flags/mode, always use one of these */
703 AP_TOGGLE = 0, 705 AP_TOGGLE = 0,
704 AP_APPLY = 1, 706 AP_APPLY = 1,
705 AP_UNAPPLY = 2, 707 AP_UNAPPLY = 2,
706 708
707 AP_BASIC_FLAGS = 0x0f, 709 AP_BASIC_FLAGS = 0x0f,
708 710
709 /* Optional flags, for bitwise or with a basic flag */ 711 /* Optional flags, for bitwise or with a basic flag */
710 AP_NO_MERGE = 0x10, 712 AP_NO_MERGE = 0x10,
711 AP_IGNORE_CURSE = 0x20, 713 AP_IGNORE_CURSE = 0x20,
712 AP_PRINT = 0x40, /* Print what to do, don't actually do it */ 714 AP_PRINT = 0x40, /* Print what to do, don't actually do it */
713 AP_NO_READY = 0x80, // do not ready skill associated with skilltool. 715 AP_HAVE_WEAPON = 0x80, // when applying a skill, assume we have the required weapon
714}; 716};
715 717
716/* Bitmask values for 'can_apply_object()' return values. 718/* Bitmask values for 'can_apply_object()' return values.
717 * the CAN_APPLY_ prefix is to just note what function the 719 * the CAN_APPLY_ prefix is to just note what function the
718 * are returned from. 720 * are returned from.

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