… | |
… | |
403 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
403 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
404 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
404 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
405 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
405 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
406 | |
406 | |
407 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
407 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
408 | #define FLAG_APPLY_ALWAYS 9 /* always apply effects (was: FLAG_WALK_ON) */ |
408 | /*#define FLAG_WALK_ON 9*/ |
409 | |
|
|
410 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
409 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
411 | |
410 | |
412 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
411 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
413 | |
412 | |
414 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
413 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |