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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.118 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.119 by root, Sun Apr 4 04:10:47 2010 UTC

403#define FLAG_APPLIED 5 /* Object is ready for use by living */ 403#define FLAG_APPLIED 5 /* Object is ready for use by living */
404#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 404#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
405#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ 405#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */
406 406
407#define FLAG_NO_PICK 8 /* Object can't be picked up */ 407#define FLAG_NO_PICK 8 /* Object can't be picked up */
408#define FLAG_APPLY_ALWAYS 9 /* always apply effects (was: FLAG_WALK_ON) */ 408/*#define FLAG_WALK_ON 9*/
409
410/*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ 409/*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */
411 410
412#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ 411#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */
413 412
414/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ 413/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */

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