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Comparing deliantra/server/include/define.h (file contents):
Revision 1.118 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.122 by root, Tue Apr 6 03:53:29 2010 UTC

66#define MAX_BUF 1024 /* Used for all kinds of things */ 66#define MAX_BUF 1024 /* Used for all kinds of things */
67 67
68#define MAX_NAME 48 68#define MAX_NAME 48
69 69
70#define ATTUNE_REPELL 16 // levels diff for attune/repell 70#define ATTUNE_REPELL 16 // levels diff for attune/repell
71
72//TODO: remove all calls to fatal and replace them by cleanup
73#define OUT_OF_MEMORY 0
74#define MAP_ERROR 1
75#define ARCHTABLE_TOO_SMALL 2 // unused
76#define TOO_MANY_ERRORS 3
77 71
78/* TYPE DEFINES */ 72/* TYPE DEFINES */
79 73
80/* Only add new values to this list if somewhere in the program code, 74/* Only add new values to this list if somewhere in the program code,
81 * it is actually needed. Just because you add a new monster does not 75 * it is actually needed. Just because you add a new monster does not
181#define EXIT 66 175#define EXIT 66
182#define ENCOUNTER 67 176#define ENCOUNTER 67
183#define SHOP_FLOOR 68 177#define SHOP_FLOOR 68
184#define SHOP_MAT 69 178#define SHOP_MAT 69
185#define RING 70 179#define RING 70
186#define FLOOR 71 /* this is a floor tile -> native layer 0 */ 180#define FLOOR 71 /* this is a floor tile -> native layer 0 */ // UNUSED???
187#define FLESH 72 /* animal 'body parts' -b.t. */ 181#define FLESH 72 /* animal 'body parts' -b.t. */
188#define INORGANIC 73 /* metals and minerals */ 182#define INORGANIC 73 /* metals and minerals */
189#define SKILL_TOOL 74 /* Allows the use of a skill */ 183#define SKILL_TOOL 74 /* Allows the use of a skill */
190#define LIGHTER 75 184#define LIGHTER 75
191//76 185//76
403#define FLAG_APPLIED 5 /* Object is ready for use by living */ 397#define FLAG_APPLIED 5 /* Object is ready for use by living */
404#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 398#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
405#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ 399#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */
406 400
407#define FLAG_NO_PICK 8 /* Object can't be picked up */ 401#define FLAG_NO_PICK 8 /* Object can't be picked up */
408#define FLAG_APPLY_ALWAYS 9 /* always apply effects (was: FLAG_WALK_ON) */ 402/*#define FLAG_WALK_ON 9*/
409
410/*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ 403/*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */
411 404
412#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ 405#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */
413 406
414/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ 407/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */
592 * slow down the game */ 585 * slow down the game */
593#define MAX_DARKNESS 5 /* maximum map darkness, there is no 586#define MAX_DARKNESS 5 /* maximum map darkness, there is no
594 * practical reason to exceed this */ 587 * practical reason to exceed this */
595#define LOS_MAX 4 /* max. los value for non-blocked spaces */ 588#define LOS_MAX 4 /* max. los value for non-blocked spaces */
596#define LOS_BLOCKED 100 /* fully blocked spaces */ 589#define LOS_BLOCKED 100 /* fully blocked spaces */
597#define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ 590#define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII ? \
598 MAX_LIGHT_RADII:(xyz)->glow_radius; 591 MAX_LIGHT_RADII : (xyz)->glow_radius;
599// player position in blocked_los code 592// player position in blocked_los code
600#define LOS_X0 (MAP_CLIENT_X / 2 - 1) 593#define LOS_X0 (MAP_CLIENT_X / 2 - 1)
601#define LOS_Y0 (MAP_CLIENT_Y / 2 - 1) 594#define LOS_Y0 (MAP_CLIENT_Y / 2 - 1)
602 595
603 596

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