1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
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49 | #define NAME_LEN 127 |
49 | #define NAME_LEN 127 |
50 | |
50 | |
51 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
51 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
52 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
52 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
53 | |
53 | |
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54 | #define MAX_FOOD 999 |
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55 | |
54 | //TODO: not only use more reasonable values, also enforce them |
56 | //TODO: not only use more reasonable values, also enforce them |
55 | #define MIN_WC -120 |
57 | #define MIN_WC -120 |
56 | #define MAX_WC 120 |
58 | #define MAX_WC 120 |
57 | #define MIN_AC -120 |
59 | #define MIN_AC -120 |
58 | #define MAX_AC 120 |
60 | #define MAX_AC 120 |
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65 | |
67 | |
66 | #define MAX_NAME 48 |
68 | #define MAX_NAME 48 |
67 | |
69 | |
68 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
70 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
69 | |
71 | |
70 | //TODO: remove all calls to fatal and replace them by cleanup |
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71 | #define OUT_OF_MEMORY 0 |
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72 | #define MAP_ERROR 1 |
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73 | #define ARCHTABLE_TOO_SMALL 2 // unused |
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74 | #define TOO_MANY_ERRORS 3 |
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75 | |
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76 | /* TYPE DEFINES */ |
72 | /* TYPE DEFINES */ |
77 | |
73 | |
78 | /* Only add new values to this list if somewhere in the program code, |
74 | /* Only add new values to this list if somewhere in the program code, |
79 | * it is actually needed. Just because you add a new monster does not |
75 | * it is actually needed. Just because you add a new monster does not |
80 | * mean it has to have a type defined here. That only needs to happen |
76 | * mean it has to have a type defined here. That only needs to happen |
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98 | #define POTION 5 |
94 | #define POTION 5 |
99 | #define FOOD 6 |
95 | #define FOOD 6 |
100 | #define POISON 7 |
96 | #define POISON 7 |
101 | #define BOOK 8 |
97 | #define BOOK 8 |
102 | #define CLOCK 9 |
98 | #define CLOCK 9 |
103 | //10 |
99 | #define VEIN 10 // deliantra: mineral/ore/whatever vein |
104 | //11 |
100 | #define RANGED 11 // deliantra: other range item (skill based) |
105 | //12 |
101 | //12 |
106 | #define ARROW 13 |
102 | #define ARROW 13 |
107 | #define BOW 14 |
103 | #define BOW 14 |
108 | #define WEAPON 15 |
104 | #define WEAPON 15 |
109 | #define ARMOUR 16 |
105 | #define ARMOUR 16 |
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401 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
397 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
402 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
398 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
403 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
399 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
404 | |
400 | |
405 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
401 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
406 | |
402 | /*#define FLAG_WALK_ON 9*/ |
407 | /*#define FLAG_WALK_ON 9*//* Applied when it's walked upon */ |
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408 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
403 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
409 | |
404 | |
410 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
405 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
411 | |
406 | |
412 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
407 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
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525 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
520 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
526 | * load_original_map() */ |
521 | * load_original_map() */ |
527 | #define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ |
522 | #define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ |
528 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
523 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
529 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
524 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
530 | #define FLAG_IS_WATER 107 |
525 | #define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */ |
531 | #define FLAG_CONTENT_ON_GEN 108 |
526 | #define FLAG_CONTENT_ON_GEN 108 |
532 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
527 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
533 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
528 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
534 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
529 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
535 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
530 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
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590 | * slow down the game */ |
585 | * slow down the game */ |
591 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
586 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
592 | * practical reason to exceed this */ |
587 | * practical reason to exceed this */ |
593 | #define LOS_MAX 4 /* max. los value for non-blocked spaces */ |
588 | #define LOS_MAX 4 /* max. los value for non-blocked spaces */ |
594 | #define LOS_BLOCKED 100 /* fully blocked spaces */ |
589 | #define LOS_BLOCKED 100 /* fully blocked spaces */ |
595 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ |
590 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII ? \ |
596 | MAX_LIGHT_RADII:(xyz)->glow_radius; |
591 | MAX_LIGHT_RADII : (xyz)->glow_radius; |
597 | // player position in blocked_los code |
592 | // player position in blocked_los code |
598 | #define LOS_X0 (MAP_CLIENT_X / 2 - 1) |
593 | #define LOS_X0 (MAP_CLIENT_X / 2 - 1) |
599 | #define LOS_Y0 (MAP_CLIENT_Y / 2 - 1) |
594 | #define LOS_Y0 (MAP_CLIENT_Y / 2 - 1) |
600 | |
595 | |
601 | |
596 | |
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698 | |
693 | |
699 | /* Flags for apply_special() */ |
694 | /* Flags for apply_special() */ |
700 | enum apply_flag |
695 | enum apply_flag |
701 | { |
696 | { |
702 | /* Basic flags/mode, always use one of these */ |
697 | /* Basic flags/mode, always use one of these */ |
703 | AP_TOGGLE = 0, |
698 | AP_TOGGLE = 0, |
704 | AP_APPLY = 1, |
699 | AP_APPLY = 0x01, |
705 | AP_UNAPPLY = 2, |
700 | AP_UNAPPLY = 0x02, |
706 | |
701 | AP_MODE = 0x03, |
707 | AP_BASIC_FLAGS = 0x0f, |
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708 | |
702 | |
709 | /* Optional flags, for bitwise or with a basic flag */ |
703 | /* Optional flags, for bitwise or with a basic flag */ |
710 | AP_NO_MERGE = 0x10, |
704 | AP_NO_MERGE = 0x10, |
711 | AP_IGNORE_CURSE = 0x20, |
705 | AP_IGNORE_CURSE = 0x20, |
712 | AP_PRINT = 0x40, /* Print what to do, don't actually do it */ |
706 | AP_PRINT = 0x40, /* Print what to do, don't actually do it */ |
713 | AP_NO_READY = 0x80, // do not ready skill associated with skilltool. |
707 | AP_NO_SLOT = 0x80, // do not update the combat/ranged/current slots |
714 | }; |
708 | }; |
715 | |
709 | |
716 | /* Bitmask values for 'can_apply_object()' return values. |
710 | /* Bitmask values for 'can_apply_object()' return values. |
717 | * the CAN_APPLY_ prefix is to just note what function the |
711 | * the CAN_APPLY_ prefix is to just note what function the |
718 | * are returned from. |
712 | * are returned from. |
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737 | * this one can be applied. Think of rings - human is wearing two |
731 | * this one can be applied. Think of rings - human is wearing two |
738 | * rings and tries to apply one - there are two possible rings he |
732 | * rings and tries to apply one - there are two possible rings he |
739 | * could remove. |
733 | * could remove. |
740 | * |
734 | * |
741 | */ |
735 | */ |
742 | #define CAN_APPLY_NEVER 0x1 |
736 | #define CAN_APPLY_NEVER 0x01 |
743 | #define CAN_APPLY_RESTRICTION 0x2 |
737 | #define CAN_APPLY_RESTRICTION 0x02 |
744 | #define CAN_APPLY_NOT_MASK 0xf |
738 | #define CAN_APPLY_NOT_MASK 0x0f |
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739 | |
745 | #define CAN_APPLY_UNAPPLY 0x10 |
740 | #define CAN_APPLY_UNAPPLY 0x10 |
746 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
741 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
747 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
742 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
748 | |
743 | |
749 | // Cut off point of when an object is put on the active list or not |
744 | // Cut off point of when an object is put on the active list or not |