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49 | #define NAME_LEN 127 |
49 | #define NAME_LEN 127 |
50 | |
50 | |
51 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
51 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
52 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
52 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
53 | |
53 | |
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54 | #define MAX_FOOD 999 |
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55 | |
54 | //TODO: not only use more reasonable values, also enforce them |
56 | //TODO: not only use more reasonable values, also enforce them |
55 | #define MIN_WC -120 |
57 | #define MIN_WC -120 |
56 | #define MAX_WC 120 |
58 | #define MAX_WC 120 |
57 | #define MIN_AC -120 |
59 | #define MIN_AC -120 |
58 | #define MAX_AC 120 |
60 | #define MAX_AC 120 |
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65 | |
67 | |
66 | #define MAX_NAME 48 |
68 | #define MAX_NAME 48 |
67 | |
69 | |
68 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
70 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
69 | |
71 | |
70 | //TODO: remove all calls to fatal and replace them by cleanup |
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71 | #define OUT_OF_MEMORY 0 |
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72 | #define MAP_ERROR 1 |
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73 | #define ARCHTABLE_TOO_SMALL 2 // unused |
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74 | #define TOO_MANY_ERRORS 3 |
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75 | |
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76 | /* TYPE DEFINES */ |
72 | /* TYPE DEFINES */ |
77 | |
73 | |
78 | /* Only add new values to this list if somewhere in the program code, |
74 | /* Only add new values to this list if somewhere in the program code, |
79 | * it is actually needed. Just because you add a new monster does not |
75 | * it is actually needed. Just because you add a new monster does not |
80 | * mean it has to have a type defined here. That only needs to happen |
76 | * mean it has to have a type defined here. That only needs to happen |
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98 | #define POTION 5 |
94 | #define POTION 5 |
99 | #define FOOD 6 |
95 | #define FOOD 6 |
100 | #define POISON 7 |
96 | #define POISON 7 |
101 | #define BOOK 8 |
97 | #define BOOK 8 |
102 | #define CLOCK 9 |
98 | #define CLOCK 9 |
103 | #define VEIN 10 // deliantra: minerla/ore/whatever vein |
99 | #define VEIN 10 // deliantra: mineral/ore/whatever vein |
104 | //11 |
100 | #define RANGED 11 // deliantra: other range item (skill based) |
105 | //12 |
101 | //12 |
106 | #define ARROW 13 |
102 | #define ARROW 13 |
107 | #define BOW 14 |
103 | #define BOW 14 |
108 | #define WEAPON 15 |
104 | #define WEAPON 15 |
109 | #define ARMOUR 16 |
105 | #define ARMOUR 16 |
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179 | #define EXIT 66 |
175 | #define EXIT 66 |
180 | #define ENCOUNTER 67 |
176 | #define ENCOUNTER 67 |
181 | #define SHOP_FLOOR 68 |
177 | #define SHOP_FLOOR 68 |
182 | #define SHOP_MAT 69 |
178 | #define SHOP_MAT 69 |
183 | #define RING 70 |
179 | #define RING 70 |
184 | #define FLOOR 71 /* this is a floor tile -> native layer 0 */ |
180 | //#define FLOOR 71 /* this is a floor tile -> native layer 0 */ // UNUSED??? |
185 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
181 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
186 | #define INORGANIC 73 /* metals and minerals */ |
182 | #define INORGANIC 73 /* metals and minerals */ |
187 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
183 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
188 | #define LIGHTER 75 |
184 | #define LIGHTER 75 |
189 | //76 |
185 | //76 |
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284 | |
280 | |
285 | #define NUM_TYPES 166 // must be max(type) + 1 |
281 | #define NUM_TYPES 166 // must be max(type) + 1 |
286 | |
282 | |
287 | /* END TYPE DEFINE */ |
283 | /* END TYPE DEFINE */ |
288 | |
284 | |
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285 | typedef std::bitset<NUM_TYPES> typeset; |
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286 | |
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287 | /* These are the items that currently can change digestion, regeneration, |
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288 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
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289 | * list, but other items store other info into stats array. |
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290 | * As a special exception, bows use stats.sp for their own purposes. |
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291 | */ |
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292 | static const struct digest_types : typeset |
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293 | { |
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294 | digest_types () |
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295 | { |
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296 | set (WEAPON); |
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297 | set (BOW); |
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298 | set (ARMOUR); |
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299 | set (HELMET); |
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300 | set (SHIELD); |
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301 | set (RING); |
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302 | set (BOOTS); |
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303 | set (GLOVES); |
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304 | set (AMULET); |
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305 | set (GIRDLE); |
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306 | set (BRACERS); |
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307 | set (CLOAK); |
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308 | set (DISEASE); |
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309 | set (FORCE); |
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310 | set (SKILL); |
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311 | } |
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312 | } digest_types; |
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313 | |
289 | // maximum supported subtype number + 1, can be increased to 256 |
314 | // maximum supported subtype number + 1, can be increased to 256 |
290 | // currently (2007-09) in use: 50 |
315 | // currently (2007-09) in use: 50 |
291 | #define NUM_SUBTYPES 64 |
316 | #define NUM_SUBTYPES 64 |
292 | |
317 | |
293 | /* Subtypes for BUILDER */ |
318 | /* Subtypes for BUILDER */ |
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401 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
426 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
402 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
427 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
403 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
428 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
404 | |
429 | |
405 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
430 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
406 | |
431 | /*#define FLAG_WALK_ON 9*/ |
407 | /*#define FLAG_WALK_ON 9*//* Applied when it's walked upon */ |
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408 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
432 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
409 | |
433 | |
410 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
434 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
411 | |
435 | |
412 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
436 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
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590 | * slow down the game */ |
614 | * slow down the game */ |
591 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
615 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
592 | * practical reason to exceed this */ |
616 | * practical reason to exceed this */ |
593 | #define LOS_MAX 4 /* max. los value for non-blocked spaces */ |
617 | #define LOS_MAX 4 /* max. los value for non-blocked spaces */ |
594 | #define LOS_BLOCKED 100 /* fully blocked spaces */ |
618 | #define LOS_BLOCKED 100 /* fully blocked spaces */ |
595 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ |
619 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII ? \ |
596 | MAX_LIGHT_RADII:(xyz)->glow_radius; |
620 | MAX_LIGHT_RADII : (xyz)->glow_radius; |
597 | // player position in blocked_los code |
621 | // player position in blocked_los code |
598 | #define LOS_X0 (MAP_CLIENT_X / 2 - 1) |
622 | #define LOS_X0 (MAP_CLIENT_X / 2 - 1) |
599 | #define LOS_Y0 (MAP_CLIENT_Y / 2 - 1) |
623 | #define LOS_Y0 (MAP_CLIENT_Y / 2 - 1) |
600 | |
624 | |
601 | |
625 | |
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698 | |
722 | |
699 | /* Flags for apply_special() */ |
723 | /* Flags for apply_special() */ |
700 | enum apply_flag |
724 | enum apply_flag |
701 | { |
725 | { |
702 | /* Basic flags/mode, always use one of these */ |
726 | /* Basic flags/mode, always use one of these */ |
703 | AP_TOGGLE = 0, |
727 | AP_TOGGLE = 0, |
704 | AP_APPLY = 1, |
728 | AP_APPLY = 0x01, |
705 | AP_UNAPPLY = 2, |
729 | AP_UNAPPLY = 0x02, |
706 | |
730 | AP_MODE = 0x03, |
707 | AP_BASIC_FLAGS = 0x0f, |
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708 | |
731 | |
709 | /* Optional flags, for bitwise or with a basic flag */ |
732 | /* Optional flags, for bitwise or with a basic flag */ |
710 | AP_NO_MERGE = 0x10, |
733 | AP_NO_MERGE = 0x10, |
711 | AP_IGNORE_CURSE = 0x20, |
734 | AP_IGNORE_CURSE = 0x20, |
712 | AP_PRINT = 0x40, /* Print what to do, don't actually do it */ |
735 | AP_PRINT = 0x40, /* Print what to do, don't actually do it */ |
713 | AP_NO_READY = 0x80, // do not ready skill associated with skilltool. |
736 | AP_NO_SLOT = 0x80, // do not update the combat/ranged/current slots |
714 | }; |
737 | }; |
715 | |
738 | |
716 | /* Bitmask values for 'can_apply_object()' return values. |
739 | /* Bitmask values for 'can_apply_object()' return values. |
717 | * the CAN_APPLY_ prefix is to just note what function the |
740 | * the CAN_APPLY_ prefix is to just note what function the |
718 | * are returned from. |
741 | * are returned from. |
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737 | * this one can be applied. Think of rings - human is wearing two |
760 | * this one can be applied. Think of rings - human is wearing two |
738 | * rings and tries to apply one - there are two possible rings he |
761 | * rings and tries to apply one - there are two possible rings he |
739 | * could remove. |
762 | * could remove. |
740 | * |
763 | * |
741 | */ |
764 | */ |
742 | #define CAN_APPLY_NEVER 0x1 |
765 | #define CAN_APPLY_NEVER 0x01 |
743 | #define CAN_APPLY_RESTRICTION 0x2 |
766 | #define CAN_APPLY_RESTRICTION 0x02 |
744 | #define CAN_APPLY_NOT_MASK 0xf |
767 | #define CAN_APPLY_NOT_MASK 0x0f |
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768 | |
745 | #define CAN_APPLY_UNAPPLY 0x10 |
769 | #define CAN_APPLY_UNAPPLY 0x10 |
746 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
770 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
747 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
771 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
748 | |
772 | |
749 | // Cut off point of when an object is put on the active list or not |
773 | // Cut off point of when an object is put on the active list or not |