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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.126 by root, Thu Apr 8 22:40:35 2010 UTC vs.
Revision 1.127 by root, Sat Apr 10 04:42:44 2010 UTC

731#define CAN_APPLY_UNAPPLY_MULT 0x20 731#define CAN_APPLY_UNAPPLY_MULT 0x20
732#define CAN_APPLY_UNAPPLY_CHOICE 0x40 732#define CAN_APPLY_UNAPPLY_CHOICE 0x40
733 733
734// Cut off point of when an object is put on the active list or not 734// Cut off point of when an object is put on the active list or not
735// we use 2**-n because that can be represented exactly 735// we use 2**-n because that can be represented exactly
736// also make sure that this is a float, not double, constant 736// also make sure that this is a float, not double, constant.
737// some areas in the server divide by this value, so
738// to avoid integer overflows it should not be much lower.
737#define MIN_ACTIVE_SPEED (1.f / 65536.f) 739#define MIN_ACTIVE_SPEED (1.f / 65536.f)
738 740
739/* have mercy on players and guarantee a somewhat higher speed */ 741/* have mercy on players and guarantee a somewhat higher speed */
740#define MIN_PLAYER_SPEED 0.04f 742#define MIN_PLAYER_SPEED 0.04f
741 743

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