… | |
… | |
645 | /* changing directions */ |
645 | /* changing directions */ |
646 | /* this is VERTICAL movement */ |
646 | /* this is VERTICAL movement */ |
647 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
647 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
648 | #define HI4 240 |
648 | #define HI4 240 |
649 | |
649 | |
650 | #define BLANK_FACE_NAME "blank.x11" |
650 | #define BLANK_FACE_NAME "blank.x11" |
651 | #define EMPTY_FACE_NAME "empty.x11" |
651 | #define EMPTY_FACE_NAME "empty.x11" |
|
|
652 | #define MAGICMOUTH_FACE_NAME "magicmouth.x11" |
652 | |
653 | |
653 | /* |
654 | /* |
654 | * Defines for the luck/random functions to make things more readable |
655 | * Defines for the luck/random functions to make things more readable |
655 | */ |
656 | */ |
656 | |
657 | |