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Comparing deliantra/server/include/define.h (file contents):
Revision 1.132 by root, Sat Apr 23 04:56:48 2011 UTC vs.
Revision 1.133 by elmex, Thu Apr 28 12:11:04 2011 UTC

494#define FLAG_CONTENT_ON_GEN 108 494#define FLAG_CONTENT_ON_GEN 108
495#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ 495#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */
496#define FLAG_IS_BUILDABLE 110 /* Can build on item */ 496#define FLAG_IS_BUILDABLE 110 /* Can build on item */
497#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ 497#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */
498#define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map 498#define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map
499#define FLAG_IS_QUAD 113 /* This is a destructible and buildable item
500 * (for the quads world for instance)
499 501 */
502
500#define NUM_FLAGS 113 /* Should always be equal to the last 503#define NUM_FLAGS 114 /* Should always be equal to the last
501 * defined flag + 1. If you change this, 504 * defined flag + 1. If you change this,
502 * make sure you update the flag_links 505 * make sure you update the flag_links
503 * in common/loader.l 506 * in common/loader.l
504 */ 507 */
505 508

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