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494 | #define FLAG_CONTENT_ON_GEN 108 |
494 | #define FLAG_CONTENT_ON_GEN 108 |
495 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
495 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
496 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
496 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
497 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
497 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
498 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
498 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
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499 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
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500 | * (for the quads world for instance) |
499 | |
501 | */ |
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502 | |
500 | #define NUM_FLAGS 113 /* Should always be equal to the last |
503 | #define NUM_FLAGS 114 /* Should always be equal to the last |
501 | * defined flag + 1. If you change this, |
504 | * defined flag + 1. If you change this, |
502 | * make sure you update the flag_links |
505 | * make sure you update the flag_links |
503 | * in common/loader.l |
506 | * in common/loader.l |
504 | */ |
507 | */ |
505 | |
508 | |