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110 | #define LOCKED_DOOR 20 | 110 | #define LOCKED_DOOR 20 |
111 | #define SPECIAL_KEY 21 | 111 | #define SPECIAL_KEY 21 |
112 | #define MAP 22 | 112 | #define MAP 22 |
113 | #define DOOR 23 | 113 | #define DOOR 23 |
114 | #define KEY 24 | 114 | #define KEY 24 |
115 | //25 | 115 | #define PHYSICS 25 // deliantra: "things that move" |
116 | #define TIMED_GATE 26 | 116 | #define TIMED_GATE 26 |
117 | #define TRIGGER 27 | 117 | #define TRIGGER 27 |
118 | #define GRIMREAPER 28 | 118 | #define GRIMREAPER 28 |
119 | #define MAGIC_EAR 29 | 119 | #define MAGIC_EAR 29 |
120 | #define TRIGGER_BUTTON 30 | 120 | #define TRIGGER_BUTTON 30 |
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