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498 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
498 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
499 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
499 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
500 | * (for the quads world for instance) |
500 | * (for the quads world for instance) |
501 | */ |
501 | */ |
502 | |
502 | |
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503 | // temporary assignments |
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504 | #define FLAG_PHYSICS_QUEUE 114 // object queued for physics |
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505 | |
503 | #define NUM_FLAGS 114 /* Should always be equal to the last |
506 | #define NUM_FLAGS 115 /* Should always be equal to the last |
504 | * defined flag + 1. If you change this, |
507 | * defined flag + 1. If you change this, |
505 | * make sure you update the flag_links |
508 | * make sure you update the flag_links |
506 | * in common/loader.l |
509 | * in common/loader.l |
507 | */ |
510 | */ |
508 | |
511 | |