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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.132 by root, Sat Apr 23 04:56:48 2011 UTC vs.
Revision 1.135 by root, Wed May 4 19:04:44 2011 UTC

110#define LOCKED_DOOR 20 110#define LOCKED_DOOR 20
111#define SPECIAL_KEY 21 111#define SPECIAL_KEY 21
112#define MAP 22 112#define MAP 22
113#define DOOR 23 113#define DOOR 23
114#define KEY 24 114#define KEY 24
115//25 115#define PHYSICS 25 // deliantra: "things that move"
116#define TIMED_GATE 26 116#define TIMED_GATE 26
117#define TRIGGER 27 117#define TRIGGER 27
118#define GRIMREAPER 28 118#define GRIMREAPER 28
119#define MAGIC_EAR 29 119#define MAGIC_EAR 29
120#define TRIGGER_BUTTON 30 120#define TRIGGER_BUTTON 30
494#define FLAG_CONTENT_ON_GEN 108 494#define FLAG_CONTENT_ON_GEN 108
495#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ 495#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */
496#define FLAG_IS_BUILDABLE 110 /* Can build on item */ 496#define FLAG_IS_BUILDABLE 110 /* Can build on item */
497#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ 497#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */
498#define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map 498#define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map
499#define FLAG_IS_QUAD 113 /* This is a destructible and buildable item
500 * (for the quads world for instance)
499 501 */
502
503// temporary assignments
504#define FLAG_PHYSICS_QUEUE 114 // object queued for physics
505
500#define NUM_FLAGS 113 /* Should always be equal to the last 506#define NUM_FLAGS 115 /* Should always be equal to the last
501 * defined flag + 1. If you change this, 507 * defined flag + 1. If you change this,
502 * make sure you update the flag_links 508 * make sure you update the flag_links
503 * in common/loader.l 509 * in common/loader.l
504 */ 510 */
505 511

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