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110 | #define LOCKED_DOOR 20 |
110 | #define LOCKED_DOOR 20 |
111 | #define SPECIAL_KEY 21 |
111 | #define SPECIAL_KEY 21 |
112 | #define MAP 22 |
112 | #define MAP 22 |
113 | #define DOOR 23 |
113 | #define DOOR 23 |
114 | #define KEY 24 |
114 | #define KEY 24 |
115 | //25 |
115 | #define PHYSICS 25 // deliantra: "things that move" |
116 | #define TIMED_GATE 26 |
116 | #define TIMED_GATE 26 |
117 | #define TRIGGER 27 |
117 | #define TRIGGER 27 |
118 | #define GRIMREAPER 28 |
118 | #define GRIMREAPER 28 |
119 | #define MAGIC_EAR 29 |
119 | #define MAGIC_EAR 29 |
120 | #define TRIGGER_BUTTON 30 |
120 | #define TRIGGER_BUTTON 30 |
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494 | #define FLAG_CONTENT_ON_GEN 108 |
494 | #define FLAG_CONTENT_ON_GEN 108 |
495 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
495 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
496 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
496 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
497 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
497 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
498 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
498 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
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499 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
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500 | * (for the quads world for instance) |
499 | |
501 | */ |
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502 | |
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503 | // temporary assignments |
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504 | #define FLAG_PHYSICS_QUEUE 114 // object queued for physics |
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505 | |
500 | #define NUM_FLAGS 113 /* Should always be equal to the last |
506 | #define NUM_FLAGS 115 /* Should always be equal to the last |
501 | * defined flag + 1. If you change this, |
507 | * defined flag + 1. If you change this, |
502 | * make sure you update the flag_links |
508 | * make sure you update the flag_links |
503 | * in common/loader.l |
509 | * in common/loader.l |
504 | */ |
510 | */ |
505 | |
511 | |