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499 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
499 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
500 | * (for the quads world for instance) |
500 | * (for the quads world for instance) |
501 | */ |
501 | */ |
502 | |
502 | |
503 | // temporary assignments |
503 | // temporary assignments |
504 | #define FLAG_PHYSICS_QUEUE 114 // object queued for physics |
504 | #define FLAG_PHYSICS_QUEUE 114 // object queued for physics TODO: temporary allocation |
505 | |
505 | |
506 | #define NUM_FLAGS 115 /* Should always be equal to the last |
506 | #define NUM_FLAGS 115 /* Should always be equal to the last |
507 | * defined flag + 1. |
507 | * defined flag + 1. |
508 | */ |
508 | */ |
509 | |
509 | |