1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file is best viewed with a window width of about 100 character */ |
25 | /* This file is best viewed with a window width of about 100 character */ |
26 | |
26 | |
… | |
… | |
161 | #define GEM 60 |
161 | #define GEM 60 |
162 | #define MENU 61 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
162 | #define MENU 61 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
163 | #define FIREWALL 62 |
163 | #define FIREWALL 62 |
164 | #define ANVIL 63 |
164 | #define ANVIL 63 |
165 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
165 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
166 | #define MOOD_FLOOR 65 /* |
166 | #define MOOD_FLOOR 65 /* |
167 | * values of last_sp set how to change: |
167 | * values of last_sp set how to change: |
168 | * 0 = furious, all monsters become aggressive |
168 | * 0 = furious, all monsters become aggressive |
169 | * 1 = angry, all but friendly become aggressive |
169 | * 1 = angry, all but friendly become aggressive |
170 | * 2 = calm, all aggressive monsters calm down |
170 | * 2 = calm, all aggressive monsters calm down |
171 | * 3 = sleep, all monsters fall asleep |
171 | * 3 = sleep, all monsters fall asleep |
… | |
… | |
246 | |
246 | |
247 | typedef std::bitset<NUM_TYPES> typeset; |
247 | typedef std::bitset<NUM_TYPES> typeset; |
248 | |
248 | |
249 | /* These are the items that currently can change digestion, regeneration, |
249 | /* These are the items that currently can change digestion, regeneration, |
250 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
250 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
251 | * list, but other items store other info into stats array. |
251 | * list, but other items store other info into stats array. |
252 | * As a special exception, bows use stats.sp for their own purposes. |
252 | * As a special exception, bows use stats.sp for their own purposes. |
253 | */ |
253 | */ |
254 | static const struct digest_types : typeset |
254 | static const struct digest_types : typeset |
255 | { |
255 | { |
256 | digest_types () |
256 | digest_types () |
… | |
… | |
283 | |
283 | |
284 | /* Subtypes for MATERIAL */ |
284 | /* Subtypes for MATERIAL */ |
285 | #define ST_MAT_FLOOR 1 /* Floor */ |
285 | #define ST_MAT_FLOOR 1 /* Floor */ |
286 | #define ST_MAT_WALL 2 /* Wall */ |
286 | #define ST_MAT_WALL 2 /* Wall */ |
287 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
287 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
|
|
288 | #define ST_MAT_QUAD 4 /* Quad build material */ |
288 | |
289 | |
289 | /* definitions for weapontypes */ |
290 | /* definitions for weapontypes */ |
290 | |
291 | |
291 | #define WEAP_HIT 0 /* the basic */ |
292 | #define WEAP_HIT 0 /* the basic */ |
292 | #define WEAP_SLASH 1 /* slash */ |
293 | #define WEAP_SLASH 1 /* slash */ |
… | |
… | |
354 | #define PU_FLESH 0x04000000 |
355 | #define PU_FLESH 0x04000000 |
355 | |
356 | |
356 | |
357 | |
357 | /* Instead of using arbitrary constants for indexing the |
358 | /* Instead of using arbitrary constants for indexing the |
358 | * freearr, add these values. <= SIZEOFFREE1 will get you |
359 | * freearr, add these values. <= SIZEOFFREE1 will get you |
359 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
360 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
360 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
361 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
361 | * three spaces |
362 | * three spaces |
362 | */ |
363 | */ |
363 | #define SIZEOFFREE0 0 |
364 | #define SIZEOFFREE0 0 |
364 | #define SIZEOFFREE1 8 |
365 | #define SIZEOFFREE1 8 |
365 | #define SIZEOFFREE2 24 |
366 | #define SIZEOFFREE2 24 |
366 | #define SIZEOFFREE3 48 |
367 | #define SIZEOFFREE3 48 |
367 | #define SIZEOFFREE 49 |
368 | #define SIZEOFFREE 49 |
368 | |
369 | |
369 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
370 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
370 | |
371 | |
371 | /* |
372 | /* |
372 | * If any FLAG's are added or changed, make sure the flag_names structure in |
373 | * If any FLAG's are added or changed, make sure the flag_names structure in |
373 | * common/loader.C is updated. |
374 | * common/loader.C is updated. |
374 | */ |
375 | */ |
375 | |
376 | |
376 | /* the flags */ |
377 | /* the flags */ |
… | |
… | |
382 | #define FLAG_WIZLOOK 4 /* disable los and lighting */ |
383 | #define FLAG_WIZLOOK 4 /* disable los and lighting */ |
383 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
384 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
384 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
385 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
385 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
386 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
386 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
387 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
387 | /*#define FLAG_WALK_ON 9*/ |
388 | #define FLAG_IS_TRANSPARENT_FLOOR 9 // floor shows things on lower z-level(s), CF: walk_on |
388 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
389 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
389 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
390 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
390 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
391 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
391 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
392 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
392 | #define FLAG_HIDDEN 13 /* hidden monster (not invisible), TODO: used how, what for? TODO: why not saved? */ |
393 | #define FLAG_HIDDEN 13 /* hidden monster (not invisible), TODO: used how, what for? TODO: why not saved? */ |
… | |
… | |
489 | * load_original_map() */ |
490 | * load_original_map() */ |
490 | #define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ |
491 | #define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ |
491 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
492 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
492 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
493 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
493 | #define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */ |
494 | #define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */ |
494 | #define FLAG_CONTENT_ON_GEN 108 |
495 | #define FLAG_CONTENT_ON_GEN 108 |
495 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
496 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
496 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
497 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
497 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
498 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
498 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
499 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
499 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
500 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
… | |
… | |
534 | |
535 | |
535 | /* Basic macro to see if if ob1 can not move onto a space based |
536 | /* Basic macro to see if if ob1 can not move onto a space based |
536 | * on the 'type' move_block parameter |
537 | * on the 'type' move_block parameter |
537 | * Add check - if type is 0, don't stop anything from moving |
538 | * Add check - if type is 0, don't stop anything from moving |
538 | * onto it. |
539 | * onto it. |
539 | * |
540 | * |
540 | */ |
541 | */ |
541 | #define OB_TYPE_MOVE_BLOCK(ob1, type) \ |
542 | #define OB_TYPE_MOVE_BLOCK(ob1, type) \ |
542 | ((type) && (ob1->move_type & type) == ob1->move_type) |
543 | ((type) && (ob1->move_type & type) == ob1->move_type) |
543 | |
544 | |
544 | #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ |
545 | #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ |