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573 | #define F_IDENTIFIED 8 /* flag to calculate value of identified item */ |
573 | #define F_IDENTIFIED 8 /* flag to calculate value of identified item */ |
574 | #define F_NOT_CURSED 16 /* flag to calculate value of uncursed item */ |
574 | #define F_NOT_CURSED 16 /* flag to calculate value of uncursed item */ |
575 | #define F_APPROX 32 /* flag to give a guess of item value */ |
575 | #define F_APPROX 32 /* flag to give a guess of item value */ |
576 | #define F_SHOP 64 /* consider the effect that the shop that the player is in has */ |
576 | #define F_SHOP 64 /* consider the effect that the shop that the player is in has */ |
577 | |
577 | |
578 | #define DIRX(xyz) freearr_x[(xyz)->direction] |
578 | #define DIRX(xyz) freearr_x[(xyz)] |
579 | #define DIRY(xyz) freearr_y[(xyz)->direction] |
579 | #define DIRY(xyz) freearr_y[(xyz)] |
580 | |
580 | |
581 | #define ARMOUR_SPEED(xyz) (xyz)->last_sp |
581 | #define ARMOUR_SPEED(xyz) (xyz)->last_sp |
582 | #define ARMOUR_SPELLS(xyz) (xyz)->gen_sp_armour |
582 | #define ARMOUR_SPELLS(xyz) (xyz)->gen_sp_armour |
583 | #define WEAPON_SPEED(xyz) (xyz)->last_sp |
583 | #define WEAPON_SPEED(xyz) (xyz)->last_sp |
584 | |
584 | |