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Comparing deliantra/server/include/define.h (file contents):
Revision 1.143 by root, Sun Jan 29 02:47:04 2017 UTC vs.
Revision 1.144 by root, Sat Sep 16 22:17:42 2017 UTC

573#define F_IDENTIFIED 8 /* flag to calculate value of identified item */ 573#define F_IDENTIFIED 8 /* flag to calculate value of identified item */
574#define F_NOT_CURSED 16 /* flag to calculate value of uncursed item */ 574#define F_NOT_CURSED 16 /* flag to calculate value of uncursed item */
575#define F_APPROX 32 /* flag to give a guess of item value */ 575#define F_APPROX 32 /* flag to give a guess of item value */
576#define F_SHOP 64 /* consider the effect that the shop that the player is in has */ 576#define F_SHOP 64 /* consider the effect that the shop that the player is in has */
577 577
578#define DIRX(xyz) freearr_x[(xyz)->direction] 578#define DIRX(xyz) freearr_x[(xyz)]
579#define DIRY(xyz) freearr_y[(xyz)->direction] 579#define DIRY(xyz) freearr_y[(xyz)]
580 580
581#define ARMOUR_SPEED(xyz) (xyz)->last_sp 581#define ARMOUR_SPEED(xyz) (xyz)->last_sp
582#define ARMOUR_SPELLS(xyz) (xyz)->gen_sp_armour 582#define ARMOUR_SPELLS(xyz) (xyz)->gen_sp_armour
583#define WEAPON_SPEED(xyz) (xyz)->last_sp 583#define WEAPON_SPEED(xyz) (xyz)->last_sp
584 584

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