1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
… | |
… | |
161 | #define GEM 60 |
162 | #define GEM 60 |
162 | #define MENU 61 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
163 | #define MENU 61 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
163 | #define FIREWALL 62 |
164 | #define FIREWALL 62 |
164 | #define ANVIL 63 |
165 | #define ANVIL 63 |
165 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
166 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
166 | #define MOOD_FLOOR 65 /* |
167 | #define MOOD_FLOOR 65 /* |
167 | * values of last_sp set how to change: |
168 | * values of last_sp set how to change: |
168 | * 0 = furious, all monsters become aggressive |
169 | * 0 = furious, all monsters become aggressive |
169 | * 1 = angry, all but friendly become aggressive |
170 | * 1 = angry, all but friendly become aggressive |
170 | * 2 = calm, all aggressive monsters calm down |
171 | * 2 = calm, all aggressive monsters calm down |
171 | * 3 = sleep, all monsters fall asleep |
172 | * 3 = sleep, all monsters fall asleep |
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246 | |
247 | |
247 | typedef std::bitset<NUM_TYPES> typeset; |
248 | typedef std::bitset<NUM_TYPES> typeset; |
248 | |
249 | |
249 | /* These are the items that currently can change digestion, regeneration, |
250 | /* These are the items that currently can change digestion, regeneration, |
250 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
251 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
251 | * list, but other items store other info into stats array. |
252 | * list, but other items store other info into stats array. |
252 | * As a special exception, bows use stats.sp for their own purposes. |
253 | * As a special exception, bows use stats.sp for their own purposes. |
253 | */ |
254 | */ |
254 | static const struct digest_types : typeset |
255 | static const struct digest_types : typeset |
255 | { |
256 | { |
256 | digest_types () |
257 | digest_types () |
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355 | #define PU_FLESH 0x04000000 |
356 | #define PU_FLESH 0x04000000 |
356 | |
357 | |
357 | |
358 | |
358 | /* Instead of using arbitrary constants for indexing the |
359 | /* Instead of using arbitrary constants for indexing the |
359 | * freearr, add these values. <= SIZEOFFREE1 will get you |
360 | * freearr, add these values. <= SIZEOFFREE1 will get you |
360 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
361 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
361 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
362 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
362 | * three spaces |
363 | * three spaces |
363 | */ |
364 | */ |
364 | #define SIZEOFFREE0 0 |
365 | #define SIZEOFFREE0 0 |
365 | #define SIZEOFFREE1 8 |
366 | #define SIZEOFFREE1 8 |
366 | #define SIZEOFFREE2 24 |
367 | #define SIZEOFFREE2 24 |
367 | #define SIZEOFFREE3 48 |
368 | #define SIZEOFFREE3 48 |
368 | #define SIZEOFFREE 49 |
369 | #define SIZEOFFREE 49 |
369 | |
370 | |
370 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
371 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
371 | |
372 | |
372 | /* |
373 | /* |
373 | * If any FLAG's are added or changed, make sure the flag_names structure in |
374 | * If any FLAG's are added or changed, make sure the flag_names structure in |
374 | * common/loader.C is updated. |
375 | * common/loader.C is updated. |
375 | */ |
376 | */ |
376 | |
377 | |
377 | /* the flags */ |
378 | /* the flags */ |
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490 | * load_original_map() */ |
491 | * load_original_map() */ |
491 | #define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ |
492 | #define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ |
492 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
493 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
493 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
494 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
494 | #define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */ |
495 | #define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */ |
495 | #define FLAG_CONTENT_ON_GEN 108 |
496 | #define FLAG_CONTENT_ON_GEN 108 |
496 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
497 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
497 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
498 | #define FLAG_IS_BUILDABLE 110 /* Can build on item */ |
498 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
499 | #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ |
499 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
500 | #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map |
500 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
501 | #define FLAG_IS_QUAD 113 /* This is a destructible and buildable item |
… | |
… | |
573 | #define F_IDENTIFIED 8 /* flag to calculate value of identified item */ |
574 | #define F_IDENTIFIED 8 /* flag to calculate value of identified item */ |
574 | #define F_NOT_CURSED 16 /* flag to calculate value of uncursed item */ |
575 | #define F_NOT_CURSED 16 /* flag to calculate value of uncursed item */ |
575 | #define F_APPROX 32 /* flag to give a guess of item value */ |
576 | #define F_APPROX 32 /* flag to give a guess of item value */ |
576 | #define F_SHOP 64 /* consider the effect that the shop that the player is in has */ |
577 | #define F_SHOP 64 /* consider the effect that the shop that the player is in has */ |
577 | |
578 | |
578 | #define DIRX(xyz) freearr_x[(xyz)->direction] |
579 | #define DIRX(xyz) freearr_x[(xyz)] |
579 | #define DIRY(xyz) freearr_y[(xyz)->direction] |
580 | #define DIRY(xyz) freearr_y[(xyz)] |
580 | |
581 | |
581 | #define ARMOUR_SPEED(xyz) (xyz)->last_sp |
582 | #define ARMOUR_SPEED(xyz) (xyz)->last_sp |
582 | #define ARMOUR_SPELLS(xyz) (xyz)->gen_sp_armour |
583 | #define ARMOUR_SPELLS(xyz) (xyz)->gen_sp_armour |
583 | #define WEAPON_SPEED(xyz) (xyz)->last_sp |
584 | #define WEAPON_SPEED(xyz) (xyz)->last_sp |
584 | |
585 | |