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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.19 by root, Mon Dec 18 03:00:02 2006 UTC vs.
Revision 1.20 by elmex, Mon Dec 18 17:10:07 2006 UTC

434 434
435#define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ 435#define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */
436#define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ 436#define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */
437#define FLAG_AUTO_APPLY 18 437#define FLAG_AUTO_APPLY 18
438 /* Will be applied when created */ 438 /* Will be applied when created */
439#define FLAG_TREASURE 19 /* Will generate treasure when applied */ 439 // not used anywhere in the code // #define FLAG_TREASURE 19 /* Will generate treasure when applied */
440#define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */ 440#define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */
441#define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ 441#define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */
442#define FLAG_CAN_ROLL 22 /* Object can be rolled */ 442#define FLAG_CAN_ROLL 22 /* Object can be rolled */
443#define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */ 443#define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */
444#define FLAG_IS_TURNABLE 24 /* Object can change face with direction */ 444#define FLAG_IS_TURNABLE 24 /* Object can change face with direction */

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