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Comparing deliantra/server/include/define.h (file contents):
Revision 1.23 by elmex, Wed Dec 20 11:20:50 2006 UTC vs.
Revision 1.24 by elmex, Wed Dec 20 12:13:48 2006 UTC

221#define SKILL_TOOL 74 /* Allows the use of a skill */ 221#define SKILL_TOOL 74 /* Allows the use of a skill */
222#define LIGHTER 75 222#define LIGHTER 75
223 223
224/* The trap_part, wall, light_source, misc_object, monster, and spawn_generator 224/* The trap_part, wall, light_source, misc_object, monster, and spawn_generator
225 * types are not used in any archetypes, and should perhaps be removed. 225 * types are not used in any archetypes, and should perhaps be removed.
226 * elmex: haha, removed TRAP_PART now. renamed WALL to BUILDABLE_WALL
226 */ 227 */
227 228
228#define TRAP_PART 76 /* Needed by set traps skill -b.t. */ 229/*#define TRAP_PART 76 */ /* Needed by set traps skill -b.t. */
229 230
230#define WALL 77 /* this is a wall. put it always in layer 1 if not set is_floor */ 231#define BUILDABLE_WALL 77 /* this is a buildable wall */
231#define LIGHT_SOURCE 78 /* torches, lamps, etc. */ 232#define LIGHT_SOURCE 78 /* torches, lamps, etc. */
232#define MISC_OBJECT 79 /* misc. objects are for objects without a function 233#define MISC_OBJECT 79 /* misc. objects are for objects without a function
233 in the engine. Like statues, clocks, chairs,... 234 in the engine. Like statues, clocks, chairs,...
234 If perhaps we create a function where we can sit 235 If perhaps we create a function where we can sit
235 on chairs, we create a new type and remove all 236 on chairs, we create a new type and remove all

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