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Comparing deliantra/server/include/define.h (file contents):
Revision 1.24 by elmex, Wed Dec 20 12:13:48 2006 UTC vs.
Revision 1.25 by elmex, Wed Dec 20 13:07:13 2006 UTC

196#define PEACEMAKER 59 /* Object owned by a player which can convert 196#define PEACEMAKER 59 /* Object owned by a player which can convert
197 * a monster into a peaceful being incapable of attack. 197 * a monster into a peaceful being incapable of attack.
198 */ 198 */
199#define GEM 60 199#define GEM 60
200 200
201/*#define FIRECHEST 61*/ /* FIRECHEST folded into FIREWALL */ 201/*#define FIRECHEST 61*/ /* FIRECHEST folded into FIREWALL */
202 202
203#define FIREWALL 62 203#define FIREWALL 62
204#define ANVIL 63 204#define ANVIL 63
205#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ 205#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */
206#define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu 206#define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu
219#define FLESH 72 /* animal 'body parts' -b.t. */ 219#define FLESH 72 /* animal 'body parts' -b.t. */
220#define INORGANIC 73 /* metals and minerals */ 220#define INORGANIC 73 /* metals and minerals */
221#define SKILL_TOOL 74 /* Allows the use of a skill */ 221#define SKILL_TOOL 74 /* Allows the use of a skill */
222#define LIGHTER 75 222#define LIGHTER 75
223 223
224/* The trap_part, wall, light_source, misc_object, monster, and spawn_generator 224/* random crossfire developer: The trap_part, wall, light_source,
225 * types are not used in any archetypes, and should perhaps be removed. 225 * misc_object, monster, and spawn_generator
226 * elmex: haha, removed TRAP_PART now. renamed WALL to BUILDABLE_WALL 226 * types are not used in any archetypes,
227 * and should perhaps be removed.
227 */ 228 *
229 * Wed Dec 20 13:35:24 CET 2006:
230 * elmex: haha, removed TRAP_PART, LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR now.
231 * monsters are marked by FLAG_MONSTER and generator with FLAG_GENERATOR.
232 * renamed WALL to BUILDABLE_WALL.
233 */
228 234
229/*#define TRAP_PART 76 */ /* Needed by set traps skill -b.t. */ 235//#define TRAP_PART 76 /* Needed by set traps skill -b.t. */
230 236
231#define BUILDABLE_WALL 77 /* this is a buildable wall */ 237#define BUILDABLE_WALL 77 /* this is a buildable wall */
238
232#define LIGHT_SOURCE 78 /* torches, lamps, etc. */ 239//#define LIGHT_SOURCE 78 /* torches, lamps, etc. */
240
233#define MISC_OBJECT 79 /* misc. objects are for objects without a function 241#define MISC_OBJECT 79 /* misc. objects are for objects without a function
234 in the engine. Like statues, clocks, chairs,... 242 in the engine. Like statues, clocks, chairs,...
235 If perhaps we create a function where we can sit 243 If perhaps we create a function where we can sit
236 on chairs, we create a new type and remove all 244 on chairs, we create a new type and remove all
237 chairs from here. */ 245 chairs from here. */
238#define MONSTER 80 /* yes, thats a real, living creature */ 246//#define MONSTER 80 /* yes, thats a real, living creature */
239#define SPAWN_GENERATOR 81 /* a spawn point or monster generator object */ 247//#define SPAWN_GENERATOR 81 /* a spawn point or monster generator object */
248
240#define LAMP 82 /* a lamp */ 249#define LAMP 82 /* a lamp */
241#define DUPLICATOR 83 /* duplicator/multiplier object */ 250#define DUPLICATOR 83 /* duplicator/multiplier object */
242#define TOOL 84 /* a tool for building objects */ 251#define TOOL 84 /* a tool for building objects */
243#define SPELLBOOK 85 252#define SPELLBOOK 85
244#define BUILDFAC 86 /* facilities for building objects */ 253#define BUILDFAC 86 /* facilities for building objects */

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