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Comparing deliantra/server/include/define.h (file contents):
Revision 1.29 by root, Thu Dec 21 06:12:36 2006 UTC vs.
Revision 1.30 by root, Thu Dec 21 23:37:05 2006 UTC

809 /* changing directions */ 809 /* changing directions */
810 /* this is VERTICAL movement */ 810 /* this is VERTICAL movement */
811#define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ 811#define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */
812#define HI4 240 812#define HI4 240
813 813
814/*
815 * Use of the state-variable in player objects:
816 */
817
818enum {
819 ST_PLAYING,
820 ST_PLAY_AGAIN,
821 ST_ROLL_STAT,
822 ST_CHANGE_CLASS,
823 ST_CONFIRM_QUIT,
824 ST_CONFIGURE,
825 ST_GET_NAME,
826 ST_GET_PASSWORD,
827 ST_CONFIRM_PASSWORD,
828 ST_GET_PARTY_PASSWORD,
829 ST_CUSTOM,
830};
831
832#define BLANK_FACE_NAME "blank.111" 814#define BLANK_FACE_NAME "blank.111"
833#define EMPTY_FACE_NAME "empty.111" 815#define EMPTY_FACE_NAME "empty.111"
834#define DARK_FACE1_NAME "dark1.111" 816#define DARK_FACE1_NAME "dark1.111"
835#define DARK_FACE2_NAME "dark2.111" 817#define DARK_FACE2_NAME "dark2.111"
836#define DARK_FACE3_NAME "dark3.111" 818#define DARK_FACE3_NAME "dark3.111"

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