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Comparing deliantra/server/include/define.h (file contents):
Revision 1.31 by root, Sat Dec 23 06:41:39 2006 UTC vs.
Revision 1.32 by root, Sat Dec 23 15:49:40 2006 UTC

590#define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ 590#define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */
591#define FLAG_IS_WATER 107 591#define FLAG_IS_WATER 107
592#define FLAG_CONTENT_ON_GEN 108 592#define FLAG_CONTENT_ON_GEN 108
593#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ 593#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */
594#define FLAG_IS_BUILDABLE 110 /* Can build on item */ 594#define FLAG_IS_BUILDABLE 110 /* Can build on item */
595#define FLAG_AFK 111 /* Player is AFK */ 595
596#define NUM_FLAGS 111 /* Should always be equal to the last 596#define NUM_FLAGS 111 /* Should always be equal to the last
597 * defined flag. If you change this, 597 * defined flag + 1. If you change this,
598 * make sure you update the flag_links 598 * make sure you update the flag_links
599 * in common/loader.l 599 * in common/loader.l
600 */ 600 */
601 601
602/* Values can go up to 127 before the size of the flags array in the 602/* Values can go up to 127 before the size of the flags array in the

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