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Comparing deliantra/server/include/define.h (file contents):
Revision 1.43 by root, Thu Jan 18 22:20:00 2007 UTC vs.
Revision 1.47 by root, Sun Mar 4 19:36:12 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
32 */ 32 */
33 33
34#ifndef DEFINE_H 34#ifndef DEFINE_H
35#define DEFINE_H 35#define DEFINE_H
36 36
37/*
38 * Crossfire requires ANSI-C, but some compilers "forget" to define it.
39 * Thus the prototypes made by cextract don't get included correctly.
40 */
41#if !defined(__STDC__)
42
43/* Removed # from start of following line. makedepend was picking it up.
44 * The following should still hopefully result in an error.
45 */
46error - Your ANSI C compiler should be defining __STDC__;
47#endif
48
49#include <autoconf.h> 37#include <autoconf.h>
50 38
51#define FONTDIR "" 39#define FONTDIR ""
52#define FONTNAME "" 40#define FONTNAME ""
53 41
54/* Decstations have trouble with fabs()... */ 42/* Decstations have trouble with fabs()... */
55#define FABS(x) ((x)<0?-(x):(x)) 43#define FABS(x) fabs (x)
56 44
57#ifdef __NetBSD__ 45#ifdef __NetBSD__
58# include <sys/param.h> 46# include <sys/param.h>
59#endif 47#endif
60#ifndef MIN 48#ifndef MIN
94 82
95#define MAX_NAME 48 83#define MAX_NAME 48
96#define MAX_EXT_TITLE 98 84#define MAX_EXT_TITLE 98
97 85
98/* Fatal variables: */ 86/* Fatal variables: */
87//TODO: remove all calls to fatal and replace them by cleanup
99#define OUT_OF_MEMORY 0 88#define OUT_OF_MEMORY 0
100#define MAP_ERROR 1 89#define MAP_ERROR 1
101#define ARCHTABLE_TOO_SMALL 2 90#define ARCHTABLE_TOO_SMALL 2 // unused
102#define TOO_MANY_ERRORS 3 91#define TOO_MANY_ERRORS 3
103 92
104/* TYPE DEFINES */ 93/* TYPE DEFINES */
105 94
106/* Only add new values to this list if somewhere in the program code, 95/* Only add new values to this list if somewhere in the program code,
587#define FLAG_IS_WATER 107 576#define FLAG_IS_WATER 107
588#define FLAG_CONTENT_ON_GEN 108 577#define FLAG_CONTENT_ON_GEN 108
589#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ 578#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */
590#define FLAG_IS_BUILDABLE 110 /* Can build on item */ 579#define FLAG_IS_BUILDABLE 110 /* Can build on item */
591#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ 580#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */
592#define FLAG_NO_SAVE 112 // item doesn't get saved with map 581#define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map
593 582
594#define NUM_FLAGS 113 /* Should always be equal to the last 583#define NUM_FLAGS 113 /* Should always be equal to the last
595 * defined flag + 1. If you change this, 584 * defined flag + 1. If you change this,
596 * make sure you update the flag_links 585 * make sure you update the flag_links
597 * in common/loader.l 586 * in common/loader.l
783#define BLANK_FACE_NAME "blank.x11" 772#define BLANK_FACE_NAME "blank.x11"
784#define EMPTY_FACE_NAME "empty.x11" 773#define EMPTY_FACE_NAME "empty.x11"
785#define DARK_FACE1_NAME "dark1.x11" 774#define DARK_FACE1_NAME "dark1.x11"
786#define DARK_FACE2_NAME "dark2.x11" 775#define DARK_FACE2_NAME "dark2.x11"
787#define DARK_FACE3_NAME "dark3.x11" 776#define DARK_FACE3_NAME "dark3.x11"
788#define SMOOTH_FACE_NAME "default_smoothed.111"
789 777
790/* 778/*
791 * Defines for the luck/random functions to make things more readable 779 * Defines for the luck/random functions to make things more readable
792 */ 780 */
793 781
933#define CAN_APPLY_UNAPPLY_CHOICE 0x40 921#define CAN_APPLY_UNAPPLY_CHOICE 0x40
934 922
935/* Cut off point of when an object is put on the active list or not */ 923/* Cut off point of when an object is put on the active list or not */
936#define MIN_ACTIVE_SPEED 1e-5 924#define MIN_ACTIVE_SPEED 1e-5
937 925
938/*
939 * random() is much better than rand(). If you have random(), use it instead.
940 * You shouldn't need to change any of this
941 *
942 * 0.93.3: It looks like linux has random (previously, it was set below
943 * to use rand). Perhaps old version of linux lack rand? IF you run into
944 * problems, add || defined(__linux__) the #if immediately below.
945 *
946 * 0.94.2 - you probably shouldn't need to change any of the rand stuff
947 * here.
948 */
949
950#define RANDOM() (rndm.next () & 0x7fffffffU) 926#define RANDOM() (rndm.next () & 0xffffffU)
951#define SRANDOM(xyz) //TODO, get rid of 927#define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of
952 928
953/* Returns the weight of the given object. Note: it does not take the number of 929/* Returns the weight of the given object. Note: it does not take the number of
954 * items (nrof) into account. 930 * items (nrof) into account.
955 */ 931 */
956#define WEIGHT(op) (op->nrof?op->weight:op->weight+op->carrying) 932#define WEIGHT(op) (op->nrof?op->weight:op->weight+op->carrying)

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