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Comparing deliantra/server/include/define.h (file contents):
Revision 1.48 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.51 by root, Sat Apr 21 16:56:32 2007 UTC

285 * misc_object, monster, and spawn_generator 285 * misc_object, monster, and spawn_generator
286 * types are not used in any archetypes, 286 * types are not used in any archetypes,
287 * and should perhaps be removed. 287 * and should perhaps be removed.
288 * 288 *
289 * Wed Dec 20 13:35:24 CET 2006: 289 * Wed Dec 20 13:35:24 CET 2006:
290 * elmex: haha, removed TRAP_PART, LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR now. 290 * elmex: removed TRAP_PART, LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR now.
291 * monsters are marked by FLAG_MONSTER and generator with FLAG_GENERATOR. 291 * monsters are marked by FLAG_MONSTER and generator with FLAG_GENERATOR.
292 * renamed WALL to BUILDABLE_WALL. 292 * renamed WALL to BUILDABLE_WALL.
293 */ 293 */
294 294
295//#define TRAP_PART 76 /* Needed by set traps skill -b.t. */ 295//#define TRAP_PART 76 /* Needed by set traps skill -b.t. */
595 595
596/* If you add new movement types, you may need to update 596/* If you add new movement types, you may need to update
597 * describe_item() so properly describe those types. 597 * describe_item() so properly describe those types.
598 * change_abil() probably should be updated also. 598 * change_abil() probably should be updated also.
599 */ 599 */
600#define MOVE_WALK 0x1 /* Object walks */ 600#define MOVE_WALK 0x01 /* Object walks */
601#define MOVE_FLY_LOW 0x2 /* Low flying object */ 601#define MOVE_FLY_LOW 0x02 /* Low flying object */
602#define MOVE_FLY_HIGH 0x4 /* High flying object */ 602#define MOVE_FLY_HIGH 0x04 /* High flying object */
603#define MOVE_FLYING 0x6 603#define MOVE_FLYING 0x06
604 /* Combo of fly_low and fly_high */ 604 /* Combo of fly_low and fly_high */
605#define MOVE_SWIM 0x8 /* Swimming object */ 605#define MOVE_SWIM 0x08 /* Swimming object */
606#define MOVE_BOAT 0x10 /* Boats/sailing */ 606#define MOVE_BOAT 0x10 /* Boats/sailing */
607#define MOVE_SHIP 0x20 /* boats suitable fro oceans */
608
607#define MOVE_ALL 0x1f /* Mask of all movement types */ 609#define MOVE_ALL 0x3f /* Mask of all movement types */
608
609/* the normal assumption is that objects are walking/flying.
610 * So often we don't want to block movement, but still don't want
611 * to allow all types (swimming is rather specialized) - I also
612 * expect as more movement types show up, this is likely to get
613 * updated. Basically, this is the default for spaces that allow
614 * movement - anything but swimming right now. If you really
615 * want nothing at all, then can always set move_block to 0
616 */
617#define MOVE_BLOCK_DEFAULT MOVE_SWIM
618 610
619/* typdef here to define type large enough to hold bitmask of 611/* typdef here to define type large enough to hold bitmask of
620 * all movement types. Make one declaration so easy to update. 612 * all movement types. Make one declaration so easy to update.
621 * uint8 is defined yet, so just use what that would define it 613 * uint8 is defined yet, so just use what that would define it
622 * at anyways. 614 * at anyways.

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