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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.52 by root, Sat Apr 28 17:51:58 2007 UTC vs.
Revision 1.53 by root, Thu May 3 09:26:45 2007 UTC

504 /* (Monster) can wear armour/shield/helmet */ 504 /* (Monster) can wear armour/shield/helmet */
505#define FLAG_USE_WEAPON 57 505#define FLAG_USE_WEAPON 57
506 /* (Monster) can wield weapons */ 506 /* (Monster) can wield weapons */
507#define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ 507#define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */
508#define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ 508#define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */
509#define FLAG_READY_BOW 60 /* not implemented yet */ 509#define FLAG_READY_BOW 60 /* (Monster) has valid bow readied */
510#define FLAG_XRAYS 61 /* X-ray vision */ 510#define FLAG_XRAYS 61 /* X-ray vision */
511#define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ 511#define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */
512#define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ 512#define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */
513 513
514#define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ 514#define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */

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