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Comparing deliantra/server/include/define.h (file contents):
Revision 1.52 by root, Sat Apr 28 17:51:58 2007 UTC vs.
Revision 1.59 by root, Sat May 19 00:08:11 2007 UTC

68#endif 68#endif
69 69
70#define MAX_STAT 30 /* The maximum legal value of any stat */ 70#define MAX_STAT 30 /* The maximum legal value of any stat */
71#define MIN_STAT 1 /* The minimum legal value of any stat */ 71#define MIN_STAT 1 /* The minimum legal value of any stat */
72 72
73//TODO: not only use more reasonable values, also enforce them
74#define MIN_WC -120
75#define MAX_WC 120
76#define MIN_AC -120
77#define MAX_AC 120
78#define MIN_DAM 0
79#define MAX_DAM 200
80
73#define MAX_BUF 1024 81#define MAX_BUF 1024
74 /* Used for all kinds of things */ 82 /* Used for all kinds of things */
75#define VERY_BIG_BUF 2048 83#define VERY_BIG_BUF 2048
76#define HUGE_BUF 4096 /* Used for messages - some can be quite long */ 84#define HUGE_BUF 4096 /* Used for messages - some can be quite long */
77#define SOCKET_BUFLEN 4096 /* Max length a packet could be */ 85#define SOCKET_BUFLEN 4096 /* Max length a packet could be */
266#define ITEM_TRANSFORMER 163 /* Transforming one item with another */ 274#define ITEM_TRANSFORMER 163 /* Transforming one item with another */
267 275
268#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, 276#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
269 potions, alchemy, or magic works here (elmex) */ 277 potions, alchemy, or magic works here (elmex) */
270 278
279#define NUM_TYPES 166 // must be max(type) + 1
280
271/* DEAD TYPES: */ 281/* DEAD TYPES: */
272//#define FBULLET 10 282//#define FBULLET 10
273//#define FBALL 11 283//#define FBALL 11
274//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 284//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4
275//#define CONFUSION 19 285//#define CONFUSION 19
421 431
422#define FLAG_ALIVE 0 /* Object can fight (or be fought) */ 432#define FLAG_ALIVE 0 /* Object can fight (or be fought) */
423#define FLAG_WIZ 1 /* Object has special privilegies */ 433#define FLAG_WIZ 1 /* Object has special privilegies */
424#define FLAG_REMOVED 2 /* Object is not in any map or invenory */ 434#define FLAG_REMOVED 2 /* Object is not in any map or invenory */
425#define FLAG_FREED 3 /* Object is in the list of free objects */ 435#define FLAG_FREED 3 /* Object is in the list of free objects */
426#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ 436//#define FLAG_WAS_WIZ 4 /* Player was once a wiz */
427#define FLAG_APPLIED 5 /* Object is ready for use by living */ 437#define FLAG_APPLIED 5 /* Object is ready for use by living */
428#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 438#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
429#define FLAG_USE_SHIELD 7 439#define FLAG_USE_SHIELD 7
430 /* Can this creature use a shield? */ 440 /* Can this creature use a shield? */
431 441
504 /* (Monster) can wear armour/shield/helmet */ 514 /* (Monster) can wear armour/shield/helmet */
505#define FLAG_USE_WEAPON 57 515#define FLAG_USE_WEAPON 57
506 /* (Monster) can wield weapons */ 516 /* (Monster) can wield weapons */
507#define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ 517#define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */
508#define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ 518#define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */
509#define FLAG_READY_BOW 60 /* not implemented yet */ 519#define FLAG_READY_BOW 60 /* (Monster) has valid bow readied */
510#define FLAG_XRAYS 61 /* X-ray vision */ 520#define FLAG_XRAYS 61 /* X-ray vision */
511#define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ 521#define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */
512#define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ 522#define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */
513 523
514#define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ 524#define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */
860 } 870 }
861 871
862/* Flags for apply_special() */ 872/* Flags for apply_special() */
863enum apply_flag 873enum apply_flag
864{ 874{
865 /* Basic flags, always use one of these */ 875 /* Basic flags/mode, always use one of these */
866 AP_NULL = 0, 876 AP_TOGGLE = 0,
867 AP_APPLY = 1, 877 AP_APPLY = 1,
868 AP_UNAPPLY = 2, 878 AP_UNAPPLY = 2,
869 879
870 AP_BASIC_FLAGS = 15, 880 AP_BASIC_FLAGS = 0x0f,
871 881
872 /* Optional flags, for bitwise or with a basic flag */ 882 /* Optional flags, for bitwise or with a basic flag */
873 AP_NO_MERGE = 16, 883 AP_NO_MERGE = 0x10,
874 AP_IGNORE_CURSE = 32, 884 AP_IGNORE_CURSE = 0x20,
875 AP_PRINT = 64 /* Print what to do, don't actually do it */ 885 AP_PRINT = 0x40, /* Print what to do, don't actually do it */
876 /* Note this is supported in all the functions */ 886 AP_NO_READY = 0x80, // do not ready skill associated with skilltool.
877}; 887};
878 888
879/* Bitmask values for 'can_apply_object()' return values. 889/* Bitmask values for 'can_apply_object()' return values.
880 * the CAN_APPLY_ prefix is to just note what function the 890 * the CAN_APPLY_ prefix is to just note what function the
881 * are returned from. 891 * are returned from.

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