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Comparing deliantra/server/include/define.h (file contents):
Revision 1.52 by root, Sat Apr 28 17:51:58 2007 UTC vs.
Revision 1.54 by root, Sat May 12 18:51:20 2007 UTC

68#endif 68#endif
69 69
70#define MAX_STAT 30 /* The maximum legal value of any stat */ 70#define MAX_STAT 30 /* The maximum legal value of any stat */
71#define MIN_STAT 1 /* The minimum legal value of any stat */ 71#define MIN_STAT 1 /* The minimum legal value of any stat */
72 72
73//TODO: not only use more reasonable values, also enforce them
74#define MIN_WC -128
75#define MAX_WC 127
76#define MIN_AC -128
77#define MAX_AC 127
78#define MIN_DAM 0
79#define MAX_DAM 127
80
73#define MAX_BUF 1024 81#define MAX_BUF 1024
74 /* Used for all kinds of things */ 82 /* Used for all kinds of things */
75#define VERY_BIG_BUF 2048 83#define VERY_BIG_BUF 2048
76#define HUGE_BUF 4096 /* Used for messages - some can be quite long */ 84#define HUGE_BUF 4096 /* Used for messages - some can be quite long */
77#define SOCKET_BUFLEN 4096 /* Max length a packet could be */ 85#define SOCKET_BUFLEN 4096 /* Max length a packet could be */
504 /* (Monster) can wear armour/shield/helmet */ 512 /* (Monster) can wear armour/shield/helmet */
505#define FLAG_USE_WEAPON 57 513#define FLAG_USE_WEAPON 57
506 /* (Monster) can wield weapons */ 514 /* (Monster) can wield weapons */
507#define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ 515#define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */
508#define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ 516#define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */
509#define FLAG_READY_BOW 60 /* not implemented yet */ 517#define FLAG_READY_BOW 60 /* (Monster) has valid bow readied */
510#define FLAG_XRAYS 61 /* X-ray vision */ 518#define FLAG_XRAYS 61 /* X-ray vision */
511#define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ 519#define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */
512#define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ 520#define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */
513 521
514#define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ 522#define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */

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