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Comparing deliantra/server/include/define.h (file contents):
Revision 1.54 by root, Sat May 12 18:51:20 2007 UTC vs.
Revision 1.61 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* This file is best viewed with a window width of about 100 character */ 25/* This file is best viewed with a window width of about 100 character */
26 26
27/* This file is really too large. With all the .h files 27/* This file is really too large. With all the .h files
50#endif 50#endif
51#ifndef MAX 51#ifndef MAX
52# define MAX(x,y) max (x, y) 52# define MAX(x,y) max (x, y)
53#endif 53#endif
54 54
55/*NAME_MAX used by random maps may not be defined on pure ansi systems*/ 55// maximum length of an object name in the protocol
56#ifndef NAME_MAX 56#define NAME_LEN 127
57# define NAME_MAX 255
58#endif
59 57
60/* MAX3 is basically like MAX, but instead does 3 values. */ 58/* MAX3 is basically like MAX, but instead does 3 values. */
61#ifndef MAX3 59#ifndef MAX3
62# define MAX3(x,y, z) (MAX(x, MAX(y,z))) 60# define MAX3(x,y, z) (MAX(x, MAX(y,z)))
63#endif 61#endif
69 67
70#define MAX_STAT 30 /* The maximum legal value of any stat */ 68#define MAX_STAT 30 /* The maximum legal value of any stat */
71#define MIN_STAT 1 /* The minimum legal value of any stat */ 69#define MIN_STAT 1 /* The minimum legal value of any stat */
72 70
73//TODO: not only use more reasonable values, also enforce them 71//TODO: not only use more reasonable values, also enforce them
74#define MIN_WC -128 72#define MIN_WC -120
75#define MAX_WC 127 73#define MAX_WC 120
76#define MIN_AC -128 74#define MIN_AC -120
77#define MAX_AC 127 75#define MAX_AC 120
78#define MIN_DAM 0 76#define MIN_DAM 0
79#define MAX_DAM 127 77#define MAX_DAM 200
80 78
81#define MAX_BUF 1024 79#define MAX_BUF 1024
82 /* Used for all kinds of things */ 80 /* Used for all kinds of things */
83#define VERY_BIG_BUF 2048 81#define VERY_BIG_BUF 2048
84#define HUGE_BUF 4096 /* Used for messages - some can be quite long */ 82#define HUGE_BUF 4096 /* Used for messages - some can be quite long */
274#define ITEM_TRANSFORMER 163 /* Transforming one item with another */ 272#define ITEM_TRANSFORMER 163 /* Transforming one item with another */
275 273
276#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, 274#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
277 potions, alchemy, or magic works here (elmex) */ 275 potions, alchemy, or magic works here (elmex) */
278 276
277#define NUM_TYPES 166 // must be max(type) + 1
278
279/* DEAD TYPES: */ 279/* DEAD TYPES: */
280//#define FBULLET 10 280//#define FBULLET 10
281//#define FBALL 11 281//#define FBALL 11
282//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 282//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4
283//#define CONFUSION 19 283//#define CONFUSION 19
429 429
430#define FLAG_ALIVE 0 /* Object can fight (or be fought) */ 430#define FLAG_ALIVE 0 /* Object can fight (or be fought) */
431#define FLAG_WIZ 1 /* Object has special privilegies */ 431#define FLAG_WIZ 1 /* Object has special privilegies */
432#define FLAG_REMOVED 2 /* Object is not in any map or invenory */ 432#define FLAG_REMOVED 2 /* Object is not in any map or invenory */
433#define FLAG_FREED 3 /* Object is in the list of free objects */ 433#define FLAG_FREED 3 /* Object is in the list of free objects */
434#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ 434//#define FLAG_WAS_WIZ 4 /* Player was once a wiz */
435#define FLAG_APPLIED 5 /* Object is ready for use by living */ 435#define FLAG_APPLIED 5 /* Object is ready for use by living */
436#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 436#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
437#define FLAG_USE_SHIELD 7 437#define FLAG_USE_SHIELD 7
438 /* Can this creature use a shield? */ 438 /* Can this creature use a shield? */
439 439
868 } 868 }
869 869
870/* Flags for apply_special() */ 870/* Flags for apply_special() */
871enum apply_flag 871enum apply_flag
872{ 872{
873 /* Basic flags, always use one of these */ 873 /* Basic flags/mode, always use one of these */
874 AP_NULL = 0, 874 AP_TOGGLE = 0,
875 AP_APPLY = 1, 875 AP_APPLY = 1,
876 AP_UNAPPLY = 2, 876 AP_UNAPPLY = 2,
877 877
878 AP_BASIC_FLAGS = 15, 878 AP_BASIC_FLAGS = 0x0f,
879 879
880 /* Optional flags, for bitwise or with a basic flag */ 880 /* Optional flags, for bitwise or with a basic flag */
881 AP_NO_MERGE = 16, 881 AP_NO_MERGE = 0x10,
882 AP_IGNORE_CURSE = 32, 882 AP_IGNORE_CURSE = 0x20,
883 AP_PRINT = 64 /* Print what to do, don't actually do it */ 883 AP_PRINT = 0x40, /* Print what to do, don't actually do it */
884 /* Note this is supported in all the functions */ 884 AP_NO_READY = 0x80, // do not ready skill associated with skilltool.
885}; 885};
886 886
887/* Bitmask values for 'can_apply_object()' return values. 887/* Bitmask values for 'can_apply_object()' return values.
888 * the CAN_APPLY_ prefix is to just note what function the 888 * the CAN_APPLY_ prefix is to just note what function the
889 * are returned from. 889 * are returned from.

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