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Comparing deliantra/server/include/define.h (file contents):
Revision 1.55 by root, Sat May 12 19:49:24 2007 UTC vs.
Revision 1.68 by root, Sun Aug 12 05:59:24 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* This file is best viewed with a window width of about 100 character */ 24/* This file is best viewed with a window width of about 100 character */
26 25
27/* This file is really too large. With all the .h files 26/* This file is really too large. With all the .h files
50#endif 49#endif
51#ifndef MAX 50#ifndef MAX
52# define MAX(x,y) max (x, y) 51# define MAX(x,y) max (x, y)
53#endif 52#endif
54 53
55/*NAME_MAX used by random maps may not be defined on pure ansi systems*/ 54// maximum length of an object name in the protocol
56#ifndef NAME_MAX 55#define NAME_LEN 127
57# define NAME_MAX 255
58#endif
59 56
60/* MAX3 is basically like MAX, but instead does 3 values. */ 57/* MAX3 is basically like MAX, but instead does 3 values. */
61#ifndef MAX3 58#ifndef MAX3
62# define MAX3(x,y, z) (MAX(x, MAX(y,z))) 59# define MAX3(x,y, z) (MAX(x, MAX(y,z)))
63#endif 60#endif
69 66
70#define MAX_STAT 30 /* The maximum legal value of any stat */ 67#define MAX_STAT 30 /* The maximum legal value of any stat */
71#define MIN_STAT 1 /* The minimum legal value of any stat */ 68#define MIN_STAT 1 /* The minimum legal value of any stat */
72 69
73//TODO: not only use more reasonable values, also enforce them 70//TODO: not only use more reasonable values, also enforce them
74#define MIN_WC -128 71#define MIN_WC -120
75#define MAX_WC 127 72#define MAX_WC 120
76#define MIN_AC -128 73#define MIN_AC -120
77#define MAX_AC 127 74#define MAX_AC 120
78#define MIN_DAM 0 75#define MIN_DAM 0
79#define MAX_DAM 200 76#define MAX_DAM 200
77#define MIN_DIGESTION -35
78#define MAX_DIGESTION 70
80 79
81#define MAX_BUF 1024 80#define MAX_BUF 1024
82 /* Used for all kinds of things */ 81 /* Used for all kinds of things */
83#define VERY_BIG_BUF 2048 82#define VERY_BIG_BUF 2048
84#define HUGE_BUF 4096 /* Used for messages - some can be quite long */ 83#define HUGE_BUF 10240 /* Used for messages - some can be quite long */
85#define SOCKET_BUFLEN 4096 /* Max length a packet could be */ 84#define SOCKET_BUFLEN 4096 /* Max length a packet could be */
86 85
87#define FONTSIZE 3000 /* Max chars in font */ 86#define FONTSIZE 3000 /* Max chars in font */
88 87
89#define MAX_ANIMATIONS 256 88#define MAX_ANIMATIONS 256
240#define POISONING 105 239#define POISONING 105
241#define SAVEBED 106 240#define SAVEBED 106
242 241
243#define WAND 109 242#define WAND 109
244 243
244#define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell
245#define SCROLL 111 245#define SCROLL 111
246#define DIRECTOR 112 246#define DIRECTOR 112
247#define GIRDLE 113 247#define GIRDLE 113
248#define FORCE 114 248#define FORCE 114
249#define POTION_EFFECT 115 /* a force, holding the effect of a potion */ 249#define POTION_EFFECT 115 /* a force, holding the effect of a potion */
273 273
274#define ITEM_TRANSFORMER 163 /* Transforming one item with another */ 274#define ITEM_TRANSFORMER 163 /* Transforming one item with another */
275 275
276#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, 276#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
277 potions, alchemy, or magic works here (elmex) */ 277 potions, alchemy, or magic works here (elmex) */
278
279#define NUM_TYPES 166 // must be max(type) + 1
278 280
279/* DEAD TYPES: */ 281/* DEAD TYPES: */
280//#define FBULLET 10 282//#define FBULLET 10
281//#define FBALL 11 283//#define FBALL 11
282//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 284//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4
429 431
430#define FLAG_ALIVE 0 /* Object can fight (or be fought) */ 432#define FLAG_ALIVE 0 /* Object can fight (or be fought) */
431#define FLAG_WIZ 1 /* Object has special privilegies */ 433#define FLAG_WIZ 1 /* Object has special privilegies */
432#define FLAG_REMOVED 2 /* Object is not in any map or invenory */ 434#define FLAG_REMOVED 2 /* Object is not in any map or invenory */
433#define FLAG_FREED 3 /* Object is in the list of free objects */ 435#define FLAG_FREED 3 /* Object is in the list of free objects */
434#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ 436//#define FLAG_WAS_WIZ 4 /* Player was once a wiz */
435#define FLAG_APPLIED 5 /* Object is ready for use by living */ 437#define FLAG_APPLIED 5 /* Object is ready for use by living */
436#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 438#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
437#define FLAG_USE_SHIELD 7 439#define FLAG_USE_SHIELD 7
438 /* Can this creature use a shield? */ 440 /* Can this creature use a shield? */
439 441
777 */ 779 */
778 780
779#define PREFER_HIGH 1 781#define PREFER_HIGH 1
780#define PREFER_LOW 0 782#define PREFER_LOW 0
781 783
782/* Simple function we use below to keep adding to the same string
783 * but also make sure we don't overwrite that string.
784 */
785static inline void
786safe_strcat (char *dest, const char *orig, int *curlen, int maxlen)
787{
788 if (*curlen == (maxlen - 1))
789 return;
790
791 strncpy (dest + *curlen, orig, maxlen - *curlen - 1);
792 dest[maxlen - 1] = 0;
793 *curlen += strlen (orig);
794
795 if (*curlen > (maxlen - 1))
796 *curlen = maxlen - 1;
797}
798
799
800/* The SAFE versions of these call the safe_strcat function above.
801 * Ideally, all functions should use the SAFE functions, but they
802 * require some extra support in the calling function to remain as
803 * efficient.
804 */
805#define DESCRIBE_ABILITY_SAFE(retbuf, variable, name, len, maxlen) \
806 if(variable) { \
807 int i,j=0; \
808 safe_strcat(retbuf,"(" name ": ", len, maxlen); \
809 for(i=0; i<NROFATTACKS; i++) \
810 if(variable & (1<<i)) { \
811 if (j) \
812 safe_strcat(retbuf,", ", len, maxlen); \
813 else \
814 j = 1; \
815 safe_strcat(retbuf, attacks[i], len, maxlen); \
816 } \
817 safe_strcat(retbuf,")",len,maxlen); \
818 }
819
820
821/* separated this from the common/item.c file. b.t. Dec 1995 */
822
823#define DESCRIBE_ABILITY(retbuf, variable, name) \
824 if(variable) { \
825 int i,j=0; \
826 strcat(retbuf,"(" name ": "); \
827 for(i=0; i<NROFATTACKS; i++) \
828 if(variable & (1<<i)) { \
829 if (j) \
830 strcat(retbuf,", "); \
831 else \
832 j = 1; \
833 strcat(retbuf, attacks[i]); \
834 } \
835 strcat(retbuf,")"); \
836 }
837
838
839#define DESCRIBE_PATH(retbuf, variable, name) \
840 if(variable) { \
841 int i,j=0; \
842 strcat(retbuf,"(" name ": "); \
843 for(i=0; i<NRSPELLPATHS; i++) \
844 if(variable & (1<<i)) { \
845 if (j) \
846 strcat(retbuf,", "); \
847 else \
848 j = 1; \
849 strcat(retbuf, spellpathnames[i]); \
850 } \
851 strcat(retbuf,")"); \
852 }
853
854
855#define DESCRIBE_PATH_SAFE(retbuf, variable, name, len, maxlen) \
856 if(variable) { \
857 int i,j=0; \
858 safe_strcat(retbuf,"(" name ": ", len, maxlen); \
859 for(i=0; i<NRSPELLPATHS; i++) \
860 if(variable & (1<<i)) { \
861 if (j) \
862 safe_strcat(retbuf,", ", len, maxlen); \
863 else \
864 j = 1; \
865 safe_strcat(retbuf, spellpathnames[i], len, maxlen); \
866 } \
867 safe_strcat(retbuf,")", len, maxlen); \
868 }
869
870/* Flags for apply_special() */ 784/* Flags for apply_special() */
871enum apply_flag 785enum apply_flag
872{ 786{
873 /* Basic flags, always use one of these */ 787 /* Basic flags/mode, always use one of these */
874 AP_NULL = 0, 788 AP_TOGGLE = 0,
875 AP_APPLY = 1, 789 AP_APPLY = 1,
876 AP_UNAPPLY = 2, 790 AP_UNAPPLY = 2,
877 791
878 AP_BASIC_FLAGS = 15, 792 AP_BASIC_FLAGS = 0x0f,
879 793
880 /* Optional flags, for bitwise or with a basic flag */ 794 /* Optional flags, for bitwise or with a basic flag */
881 AP_NO_MERGE = 16, 795 AP_NO_MERGE = 0x10,
882 AP_IGNORE_CURSE = 32, 796 AP_IGNORE_CURSE = 0x20,
883 AP_PRINT = 64 /* Print what to do, don't actually do it */ 797 AP_PRINT = 0x40, /* Print what to do, don't actually do it */
884 /* Note this is supported in all the functions */ 798 AP_NO_READY = 0x80, // do not ready skill associated with skilltool.
885}; 799};
886 800
887/* Bitmask values for 'can_apply_object()' return values. 801/* Bitmask values for 'can_apply_object()' return values.
888 * the CAN_APPLY_ prefix is to just note what function the 802 * the CAN_APPLY_ prefix is to just note what function the
889 * are returned from. 803 * are returned from.
915#define CAN_APPLY_NOT_MASK 0xf 829#define CAN_APPLY_NOT_MASK 0xf
916#define CAN_APPLY_UNAPPLY 0x10 830#define CAN_APPLY_UNAPPLY 0x10
917#define CAN_APPLY_UNAPPLY_MULT 0x20 831#define CAN_APPLY_UNAPPLY_MULT 0x20
918#define CAN_APPLY_UNAPPLY_CHOICE 0x40 832#define CAN_APPLY_UNAPPLY_CHOICE 0x40
919 833
920/* Cut off point of when an object is put on the active list or not */ 834// Cut off point of when an object is put on the active list or not
835// we use 2**-n because that can be represented exactly
836// also make sure that this is a float, not double, constant
921#define MIN_ACTIVE_SPEED 1e-5 837#define MIN_ACTIVE_SPEED (1.f / 65536.f)
922 838
923#define RANDOM() (rndm.next () & 0xffffffU) 839#define RANDOM() (rndm.next () & 0xffffffU)
924#define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of 840#define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of
925 841
926/* Returns the weight of the given object. Note: it does not take the number of 842/* Returns the weight of the given object. Note: it does not take the number of
1036 952
1037/* admin messages */ 953/* admin messages */
1038#define MSG_TYPE_ADMIN_RULES 1 954#define MSG_TYPE_ADMIN_RULES 1
1039#define MSG_TYPE_ADMIN_NEWS 2 955#define MSG_TYPE_ADMIN_NEWS 2
1040 956
957/**
958 * Maximum distance a player may hear a sound from.
959 * This is only used for new client/server sound. If the sound source
960 * on the map is farther away than this, we don't sent it to the client.
961 */
962#define MAX_SOUND_DISTANCE 16
963
1041#endif /* DEFINE_H */ 964#endif /* DEFINE_H */
1042 965

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