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Comparing deliantra/server/include/define.h (file contents):
Revision 1.58 by root, Thu May 17 20:27:01 2007 UTC vs.
Revision 1.64 by root, Tue Jul 10 05:51:38 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* This file is best viewed with a window width of about 100 character */ 24/* This file is best viewed with a window width of about 100 character */
26 25
27/* This file is really too large. With all the .h files 26/* This file is really too large. With all the .h files
50#endif 49#endif
51#ifndef MAX 50#ifndef MAX
52# define MAX(x,y) max (x, y) 51# define MAX(x,y) max (x, y)
53#endif 52#endif
54 53
55/*NAME_MAX used by random maps may not be defined on pure ansi systems*/ 54// maximum length of an object name in the protocol
56#ifndef NAME_MAX 55#define NAME_LEN 127
57# define NAME_MAX 255
58#endif
59 56
60/* MAX3 is basically like MAX, but instead does 3 values. */ 57/* MAX3 is basically like MAX, but instead does 3 values. */
61#ifndef MAX3 58#ifndef MAX3
62# define MAX3(x,y, z) (MAX(x, MAX(y,z))) 59# define MAX3(x,y, z) (MAX(x, MAX(y,z)))
63#endif 60#endif
79#define MAX_DAM 200 76#define MAX_DAM 200
80 77
81#define MAX_BUF 1024 78#define MAX_BUF 1024
82 /* Used for all kinds of things */ 79 /* Used for all kinds of things */
83#define VERY_BIG_BUF 2048 80#define VERY_BIG_BUF 2048
84#define HUGE_BUF 4096 /* Used for messages - some can be quite long */ 81#define HUGE_BUF 10240 /* Used for messages - some can be quite long */
85#define SOCKET_BUFLEN 4096 /* Max length a packet could be */ 82#define SOCKET_BUFLEN 4096 /* Max length a packet could be */
86 83
87#define FONTSIZE 3000 /* Max chars in font */ 84#define FONTSIZE 3000 /* Max chars in font */
88 85
89#define MAX_ANIMATIONS 256 86#define MAX_ANIMATIONS 256
273 270
274#define ITEM_TRANSFORMER 163 /* Transforming one item with another */ 271#define ITEM_TRANSFORMER 163 /* Transforming one item with another */
275 272
276#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, 273#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
277 potions, alchemy, or magic works here (elmex) */ 274 potions, alchemy, or magic works here (elmex) */
275
276#define NUM_TYPES 166 // must be max(type) + 1
278 277
279/* DEAD TYPES: */ 278/* DEAD TYPES: */
280//#define FBULLET 10 279//#define FBULLET 10
281//#define FBALL 11 280//#define FBALL 11
282//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 281//#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4
915#define CAN_APPLY_NOT_MASK 0xf 914#define CAN_APPLY_NOT_MASK 0xf
916#define CAN_APPLY_UNAPPLY 0x10 915#define CAN_APPLY_UNAPPLY 0x10
917#define CAN_APPLY_UNAPPLY_MULT 0x20 916#define CAN_APPLY_UNAPPLY_MULT 0x20
918#define CAN_APPLY_UNAPPLY_CHOICE 0x40 917#define CAN_APPLY_UNAPPLY_CHOICE 0x40
919 918
920/* Cut off point of when an object is put on the active list or not */ 919// Cut off point of when an object is put on the active list or not
920// we use 2**-n because that can be represented exactly
921// also make sure that this is a float, not double, constant
921#define MIN_ACTIVE_SPEED 1e-5 922#define MIN_ACTIVE_SPEED (1.f / 65536.f)
922 923
923#define RANDOM() (rndm.next () & 0xffffffU) 924#define RANDOM() (rndm.next () & 0xffffffU)
924#define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of 925#define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of
925 926
926/* Returns the weight of the given object. Note: it does not take the number of 927/* Returns the weight of the given object. Note: it does not take the number of

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